renderer fonts: additions and improvements

* Allow passing font options to renderer.font:copy().
* Added renderer.font:get_path()
* Reintroduced set_size() for more faster font size changes
* Swapped copy wiht set_size on scale plugin for better performance
* Use code_font:copy() instead of renderer.font.load() on language_md to
  properly match user font now that font options are supported on copy.
* Added new changes to renderer docs
This commit is contained in:
jgmdev
2022-06-23 18:08:04 -04:00
parent 31d2024283
commit d2f9eeea07
6 changed files with 146 additions and 50 deletions
+3 -1
View File
@@ -20,11 +20,13 @@ typedef struct { uint8_t b, g, r, a; } RenColor;
typedef struct { int x, y, width, height; } RenRect;
RenFont* ren_font_load(const char *filename, float size, ERenFontAntialiasing antialiasing, ERenFontHinting hinting, unsigned char style);
RenFont* ren_font_copy(RenFont* font, float size);
RenFont* ren_font_copy(RenFont* font, float size, ERenFontAntialiasing antialiasing, ERenFontHinting hinting, int style);
const char* ren_font_get_path(RenFont *font);
void ren_font_free(RenFont *font);
int ren_font_group_get_tab_size(RenFont **font);
int ren_font_group_get_height(RenFont **font);
float ren_font_group_get_size(RenFont **font);
void ren_font_group_set_size(RenFont **font, float size);
void ren_font_group_set_tab_size(RenFont **font, int n);
float ren_font_group_get_width(RenFont **font, const char *text);
float ren_draw_text(RenFont **font, const char *text, float x, int y, RenColor color);