WIP: debugging stuff

This commit is contained in:
Francesco Abbate
2020-06-06 10:52:50 +02:00
parent 7b541b7de8
commit d17fde1b13
2 changed files with 67 additions and 10 deletions
+14 -10
View File
@@ -147,7 +147,7 @@ static void glyph_lut_convolution(agg::rendering_buffer ren_buf, agg::lcd_distri
const int height = ren_buf.height();
for (int y = y0; y < y1; y++) {
// FIXME: clarify why we do not use height - 1 below.
agg::int8u *covers = ren_buf.row_ptr(height - y) + x0 * subpixel;
agg::int8u *covers = ren_buf.row_ptr(height - 1 - y) + x0 * subpixel;
memcpy(covers_buf, covers, len);
#if 0
if (len >= 24) {
@@ -190,18 +190,20 @@ int FontRendererBakeFontBitmap(FontRenderer *font_renderer, int font_height,
double ascender, descender;
renderer_alpha.get_font_vmetrics(ascender, descender);
const int ascender_px = int(ascender * font_height + 0.5);
const int descender_px = int(descender * font_height + 0.5);
// FIXME: depending how we approximate ascender - descender could differ from font_height
const int ascender_px = int( ascender * font_height + 1.0);
const int descender_px = -int(-descender * font_height + 1.0);
const int font_height_ext = ascender_px - descender_px;
const int pad_y = font_height / 10;
const int y_step = font_height + 2 * pad_y;
const int y_step = font_height_ext + 2 * pad_y;
agg::lcd_distribution_lut& lcd_lut = font_renderer->lcd_distribution_lut();
agg::rendering_buffer ren_buf((agg::int8u *) pixels, pixels_width * subpixel_scale, pixels_height, -pixels_width * subpixel_scale * pixel_size);
// When using subpixel font rendering it is needed to leave a padding pixel on the left and on the right.
// Since each pixel is composed by n subpixel we set below x_start to subpixel_scale instead than zero.
const int x_start = subpixel_scale;
int x = x_start, y = pixels_height;
int x = x_start, y = pixels_height - 1; // - 20; // -20 is for debug
int res = 0;
const agg::alpha8 text_color(0xff);
#ifdef FONT_RENDERER_HEIGHT_HACK
@@ -209,28 +211,30 @@ int FontRendererBakeFontBitmap(FontRenderer *font_renderer, int font_height,
#else
const int font_height_reduced = font_height;
#endif
fprintf(stderr, "FONT HEIGHT %d, ASCENDER: %d DESCENDER: %d\n", font_height, ascender_px, descender_px);
for (int i = 0; i < num_chars; i++) {
int codepoint = first_char + i;
if (x + font_height * subpixel_scale > pixels_width * subpixel_scale) {
x = x_start;
y -= y_step;
}
if (y - font_height - 2 * pad_y < 0) {
if (y - y_step < 0) {
res = -1;
break;
}
const int y_baseline = y - pad_y - font_height;
const int y_baseline = y - pad_y - ascender_px;
double x_next = x, y_next = y_baseline;
fprintf(stderr, "GLYPH (%d, %d)\n", x, y_baseline);
renderer_alpha.render_codepoint(ren_buf, font_height_reduced, text_color, x_next, y_next, codepoint, subpixel_scale);
int x_next_i = (subpixel_scale == 1 ? int(x_next + 1.0) : ceil_to_multiple(x_next + 0.5, subpixel_scale));
// Below x and x_next_i will always be integer multiples of subpixel_scale.
GlyphBitmapInfo& glyph_info = glyphs[i];
glyph_info.x0 = x / subpixel_scale;
glyph_info.y0 = pixels_height - (y_baseline + ascender_px + pad_y); // FIXME: add -1 ?
glyph_info.y0 = pixels_height - 1 - (y_baseline + ascender_px + pad_y); // FIXME: add -1 ?
glyph_info.x1 = x_next_i / subpixel_scale;
glyph_info.y1 = pixels_height - (y_baseline + descender_px - pad_y); // FIXME: add -1 ?
glyph_info.y1 = pixels_height - 1 - (y_baseline + descender_px - pad_y); // FIXME: add -1 ?
glyph_info.xoff = 0;
glyph_info.yoff = -pad_y;
@@ -240,7 +244,7 @@ int FontRendererBakeFontBitmap(FontRenderer *font_renderer, int font_height,
agg::int8u *covers_buf = ren_buf.row_ptr(0);
glyph_lut_convolution(ren_buf, lcd_lut, covers_buf, glyph_info);
}
glyph_trim_rect(ren_buf, glyph_info, subpixel_scale);
// glyph_trim_rect(ren_buf, glyph_info, subpixel_scale);
// When subpixel is activated we need at least two more subpixels on the right.
x = x_next_i + 2 * subpixel_scale;