replace uses of SDL_Window with RenWindow (#1319)
Since Renwindow contains our instance of SDL_Window we can use this to simplify future logic to create separate window instances
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@@ -20,7 +20,7 @@
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#define MAX_LOADABLE_GLYPHSETS 1024
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#define SUBPIXEL_BITMAPS_CACHED 3
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static RenWindow window_renderer = {0};
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RenWindow window_renderer = {0};
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static FT_Library library;
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// draw_rect_surface is used as a 1x1 surface to simplify ren_draw_rect with blending
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