Scale fonts context menu (#246)

* Retrieve scale plugin from lite-plugins

* New implementation of scale plugin and font C API

Introduce two new C API functions, renderer.font.get_size and set_size
respectively to get the font size and to set the size to a new value.

Using these functions we don't need to know the name of the font but
we can just change their size.

Adapt the scale plugin to use the new C API function with minor adaptations
in the logic.

Use smaller step to scale fonts.

Rename font_desc_free function, previous name was misleading as only the cached
resources are freed.

* Add contextmenu plugin from takase

From https://github.com/takase1121/lite-contextmenu

Adapted to show font scaling commands and find/replace commands.

i#	testing.lua

* Fix the cursor flickering with contextmenu

To avoid flickering of the cursor when using the context menu
we add a new function `core.request_cursor` that just take note
of the cursor requested.

The cursor will be actually changed only in root_view:draw() method
only when all the drawing operations are done. This means the cursor
will be changed only once per frame and only the most recent cursor
change request will take effect.

* Remove unneeded scale plugin return functions
This commit is contained in:
Francesco
2021-06-03 22:49:37 +02:00
committed by GitHub
parent d0adb748a6
commit b046afccf9
7 changed files with 421 additions and 8 deletions
+100
View File
@@ -0,0 +1,100 @@
-- mod-version:1 -- lite-xl 1.16
local core = require "core"
local common = require "core.common"
local command = require "core.command"
local config = require "core.config"
local keymap = require "core.keymap"
local style = require "core.style"
local RootView = require "core.rootview"
local CommandView = require "core.commandview"
config.scale_mode = "code"
config.scale_use_mousewheel = true
local scale_level = 0
local scale_steps = 0.05
local current_scale = SCALE
local default_scale = SCALE
local function set_scale(scale)
scale = common.clamp(scale, 0.2, 6)
-- save scroll positions
local scrolls = {}
for _, view in ipairs(core.root_view.root_node:get_children()) do
local n = view:get_scrollable_size()
if n ~= math.huge and not view:is(CommandView) and n > view.size.y then
scrolls[view] = view.scroll.y / (n - view.size.y)
end
end
local s = scale / current_scale
current_scale = scale
if config.scale_mode == "ui" then
SCALE = scale
style.padding.x = style.padding.x * s
style.padding.y = style.padding.y * s
style.divider_size = style.divider_size * s
style.scrollbar_size = style.scrollbar_size * s
style.caret_width = style.caret_width * s
style.tab_width = style.tab_width * s
for _, name in ipairs {"font", "big_font", "icon_font", "icon_big_font", "code_font"} do
renderer.font.set_size(style[name], s * style[name]:get_size())
end
else
renderer.font.set_size(style.code_font, s * style.code_font:get_size())
end
-- restore scroll positions
for view, n in pairs(scrolls) do
view.scroll.y = n * (view:get_scrollable_size() - view.size.y)
view.scroll.to.y = view.scroll.y
end
core.redraw = true
end
local on_mouse_wheel = RootView.on_mouse_wheel
function RootView:on_mouse_wheel(d, ...)
if keymap.modkeys["ctrl"] and config.scale_use_mousewheel then
if d < 0 then command.perform "scale:decrease" end
if d > 0 then command.perform "scale:increase" end
else
return on_mouse_wheel(self, d, ...)
end
end
local function res_scale()
scale_level = 0
set_scale(default_scale)
end
local function inc_scale()
scale_level = scale_level + 1
set_scale(default_scale + scale_level * scale_steps)
end
local function dec_scale()
scale_level = scale_level - 1
set_scale(default_scale + scale_level * scale_steps)
end
command.add(nil, {
["scale:reset" ] = function() res_scale() end,
["scale:decrease"] = function() dec_scale() end,
["scale:increase"] = function() inc_scale() end,
})
keymap.add {
["ctrl+0"] = "scale:reset",
["ctrl+-"] = "scale:decrease",
["ctrl+="] = "scale:increase",
}