Use clipping functions provided by SDL (#1426)
This commit is contained in:
@@ -3,7 +3,6 @@
|
||||
|
||||
struct RenWindow {
|
||||
SDL_Window *window;
|
||||
RenRect clip; /* Clipping rect in pixel coordinates. */
|
||||
#ifdef LITE_USE_SDL_RENDERER
|
||||
SDL_Renderer *renderer;
|
||||
SDL_Texture *texture;
|
||||
|
||||
Reference in New Issue
Block a user