MSVC Support (#1199)

* fix stdalign and min/max for MSVC
* add missing ISREG and ISDIR for MSVC
* use MAX_PATH instead of PATH_MAX
* remove unecessary headers inclusion
* add MSVC CI
* add appropriate macros to platform detection
* re-add msvc CI artifacts
* upload the generated artifacts
* patch lua for MSVC CI builds
* update patch for MSVC compatibility
This commit is contained in:
Takase
2022-11-15 23:23:45 -04:00
committed by GitHub
parent 51f2a291d3
commit 4107b0c3fe
7 changed files with 108 additions and 48 deletions
+22 -12
View File
@@ -2,9 +2,19 @@
#include <stdint.h>
#include <stdio.h>
#include <stdbool.h>
#include <stdalign.h>
#include <string.h>
#ifdef _MSC_VER
#ifndef alignof
#define alignof _Alignof
#endif
/* max_align_t is a compiler defined type, but
** MSVC doesn't provide it, so we'll have to improvise */
typedef long double max_align_t;
#else
#include <stdalign.h>
#endif
#include <lauxlib.h>
#include "rencache.h"
@@ -42,8 +52,8 @@ static int command_buf_idx;
static RenRect screen_rect;
static bool show_debug;
static inline int min(int a, int b) { return a < b ? a : b; }
static inline int max(int a, int b) { return a > b ? a : b; }
static inline int rencache_min(int a, int b) { return a < b ? a : b; }
static inline int rencache_max(int a, int b) { return a > b ? a : b; }
/* 32bit fnv-1a hash */
@@ -69,19 +79,19 @@ static inline bool rects_overlap(RenRect a, RenRect b) {
static RenRect intersect_rects(RenRect a, RenRect b) {
int x1 = max(a.x, b.x);
int y1 = max(a.y, b.y);
int x2 = min(a.x + a.width, b.x + b.width);
int y2 = min(a.y + a.height, b.y + b.height);
return (RenRect) { x1, y1, max(0, x2 - x1), max(0, y2 - y1) };
int x1 = rencache_max(a.x, b.x);
int y1 = rencache_max(a.y, b.y);
int x2 = rencache_min(a.x + a.width, b.x + b.width);
int y2 = rencache_min(a.y + a.height, b.y + b.height);
return (RenRect) { x1, y1, rencache_max(0, x2 - x1), rencache_max(0, y2 - y1) };
}
static RenRect merge_rects(RenRect a, RenRect b) {
int x1 = min(a.x, b.x);
int y1 = min(a.y, b.y);
int x2 = max(a.x + a.width, b.x + b.width);
int y2 = max(a.y + a.height, b.y + b.height);
int x1 = rencache_min(a.x, b.x);
int y1 = rencache_min(a.y, b.y);
int x2 = rencache_max(a.x + a.width, b.x + b.width);
int y2 = rencache_max(a.y + a.height, b.y + b.height);
return (RenRect) { x1, y1, x2 - x1, y2 - y1 };
}