Implement unicode character replacements

Useful to draw whitespaces with alternate characters and colors
without slowing down the text rendering.

A new API is implemented. A renderer.replacements object can be created
to list the replacements.

In turns the function renderer.draw_text and draw_text_subpixel now accept
two optional arguments for replacements.
This commit is contained in:
Francesco Abbate
2021-04-01 18:05:59 +02:00
parent ed6ba64542
commit 3b040aabc7
14 changed files with 212 additions and 33 deletions
+42
View File
@@ -0,0 +1,42 @@
#include "api.h"
#include "renderer.h"
static int f_new(lua_State *L) {
CPReplaceTable *rep_table = lua_newuserdata(L, sizeof(CPReplaceTable));
luaL_setmetatable(L, API_TYPE_REPLACE);
ren_cp_replace_init(rep_table);
return 1;
}
static int f_gc(lua_State *L) {
CPReplaceTable *rep_table = luaL_checkudata(L, 1, API_TYPE_REPLACE);
ren_cp_replace_free(rep_table);
return 0;
}
static int f_add(lua_State *L) {
CPReplaceTable *rep_table = luaL_checkudata(L, 1, API_TYPE_REPLACE);
const char *src = luaL_checkstring(L, 2);
const char *dst = luaL_checkstring(L, 3);
ren_cp_replace_add(rep_table, src, dst);
return 0;
}
static const luaL_Reg lib[] = {
{ "__gc", f_gc },
{ "new", f_new },
{ "add", f_add },
{ NULL, NULL }
};
int luaopen_renderer_replacements(lua_State *L) {
luaL_newmetatable(L, API_TYPE_REPLACE);
luaL_setfuncs(L, lib, 0);
lua_pushvalue(L, -1);
lua_setfield(L, -2, "__index");
return 1;
}