Improve text width calculation precision (#1408)
In some extreme cases (~30000 chars) text width precision takes a hit. Using double instead of float fixes that.
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@@ -8,7 +8,7 @@
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void rencache_show_debug(bool enable);
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void rencache_set_clip_rect(RenRect rect);
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void rencache_draw_rect(RenRect rect, RenColor color);
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float rencache_draw_text(RenWindow *window_renderer, RenFont **font, const char *text, size_t len, float x, int y, RenColor color);
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double rencache_draw_text(RenWindow *window_renderer, RenFont **font, const char *text, size_t len, double x, int y, RenColor color);
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void rencache_invalidate(void);
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void rencache_begin_frame(RenWindow *window_renderer);
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void rencache_end_frame(RenWindow *window_renderer);
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