Merge pull request 'frontend-v2: Many changes to frontend (and backend) to unify build and have build variants' (#11) from frontend-v2 into main
Reviewed-on: #11
This commit was merged in pull request #11.
This commit is contained in:
@@ -9,7 +9,8 @@
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"import-matches": "node scripts/setup-db.js import-matches",
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"import-patches": "node scripts/setup-db.js import-patches",
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"generate-stats": "node scripts/setup-db.js generate-stats",
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"status": "node scripts/setup-db.js status"
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"status": "node scripts/setup-db.js status",
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"fetch-cdragon": "node scripts/fetch-cdragon.js"
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},
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"dependencies": {
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"mongodb": "^6.10.0"
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34
dev/scripts/fetch-cdragon.js
Normal file
34
dev/scripts/fetch-cdragon.js
Normal file
@@ -0,0 +1,34 @@
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#!/usr/bin/env node
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import { spawn } from 'child_process';
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import path from 'path';
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import { fileURLToPath } from 'url';
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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// Cache directory - use dev/cdragon by default
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const cacheDir = process.env.CDRAGON_CACHE_DIR || path.join(__dirname, '..', 'data', 'cdragon');
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// Dev MongoDB credentials (matching docker-compose.yml defaults)
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const mongoUser = process.env.MONGO_USER || 'root';
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const mongoPass = process.env.MONGO_PASS || 'password';
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const mongoHost = process.env.MONGO_HOST || 'localhost:27017';
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// Run patch_detector with the cache directory and dev MongoDB credentials
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const patchDetector = spawn('npx', ['tsx', '../patch_detector/index.ts'], {
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cwd: path.join(__dirname, '..'),
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env: {
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...process.env,
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NODE_ENV: 'development',
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CDRAGON_CACHE_DIR: cacheDir,
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MONGO_USER: mongoUser,
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MONGO_PASS: mongoPass,
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MONGO_HOST: mongoHost
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},
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stdio: 'inherit'
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});
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patchDetector.on('close', (code) => {
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process.exit(code || 0);
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});
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@@ -23,7 +23,7 @@ async function setupDatabase() {
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const patchFile = path.join(dataDir, "patches.json");
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if(!fs.existsSync(dataDir) || !fs.existsSync(patchFile)) {
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fs.mkdirSync(dataDir, { recursive: true });
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console.log('📥 No data files found. Downloading latest snapshot...');
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console.log('🚫 No data files found. Downloading latest snapshot...');
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await downloadAndExtractSnapshot();
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}
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@@ -90,7 +90,11 @@ async function setupDatabase() {
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console.log('✅ Skipping matches import - sufficient data already present');
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}
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// 7. Run match collector to generate stats
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// 7. Fetch CDragon data for the current patch
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console.log('🎮 Fetching CDragon data...');
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await fetchCDragonData();
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// 8. Run match collector to generate stats
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console.log('📊 Generating champion stats...');
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await generateChampionStats();
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@@ -322,6 +326,24 @@ async function generateChampionStats() {
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}
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}
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async function fetchCDragonData() {
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try {
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console.log('🔄 Running CDragon fetcher...');
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// Run the fetch-cdragon script
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const fetchCDragonPath = path.join(__dirname, 'fetch-cdragon.js');
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execSync(`node ${fetchCDragonPath}`, {
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stdio: 'inherit',
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cwd: path.join(__dirname, '..')
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});
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console.log('✅ CDragon data fetched');
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} catch (error) {
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console.error('❌ Failed to fetch CDragon data:', error);
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throw error;
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}
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}
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async function getMatchCount(patchVersion) {
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const client = new MongoClient(getMongoUri());
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await client.connect();
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@@ -4,6 +4,7 @@
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--color-surface: #312e2c;
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--color-on-surface: #b7b8e1;
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--color-surface-darker: #1f1d1c;
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--color-gold: #ffd700;
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}
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/* Font setting */
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@@ -2,8 +2,6 @@
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import { debounce, isEmpty } from '~/utils/helpers'
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// Constants
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const CDRAGON_CHAMPIONS_URL =
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CDRAGON_BASE + 'plugins/rcp-be-lol-game-data/global/default/v1/champion-summary.json'
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const CHAMPIONS_API_URL = '/api/champions'
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// State
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@@ -11,7 +9,7 @@ const {
|
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data: championsData,
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pending: loadingChampions,
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error: championsError
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} = useFetch(CDRAGON_CHAMPIONS_URL, {
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} = useFetch('/api/cdragon/champion-summary', {
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key: 'champions-data',
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lazy: false,
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server: false // Disable server-side fetching to avoid hydration issues
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|
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@@ -41,8 +41,8 @@ const championDescription = computed(() => championData.value?.title || '')
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<div style="display: flex; width: fit-content">
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<div class="champion-title-img-container">
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<NuxtImg
|
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width="160"
|
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height="160"
|
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width="100"
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height="100"
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class="champion-title-img"
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:src="
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CDRAGON_BASE +
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@@ -54,13 +54,15 @@ const championDescription = computed(() => championData.value?.title || '')
|
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</div>
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|
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<div id="ct-info-container">
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<h1>{{ championName }}</h1>
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<h3 id="ct-desc">{{ championDescription }}</h3>
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<h1 style="font-size: 1.5rem">{{ championName }}</h1>
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<h3 id="ct-desc" style="font-size: 1rem">{{ championDescription }}</h3>
|
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|
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<div id="ct-basic-stat-container">
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<h2 class="ct-basic-stat">{{ winrate }}% win.</h2>
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<h2 class="ct-basic-stat ct-basic-stat-margin">{{ pickrate }}% pick.</h2>
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<h2 class="ct-basic-stat">{{ gameCount }} games</h2>
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<h2 style="font-size: 1.2rem" class="ct-basic-stat">{{ winrate }}% win.</h2>
|
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<h2 style="font-size: 1.2rem" class="ct-basic-stat ct-basic-stat-margin">
|
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{{ pickrate }}% pick.
|
||||
</h2>
|
||||
<h2 style="font-size: 1.2rem" class="ct-basic-stat">{{ gameCount }} games</h2>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
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@@ -68,15 +70,15 @@ const championDescription = computed(() => championData.value?.title || '')
|
||||
|
||||
<style>
|
||||
.champion-title-img-container {
|
||||
width: 160px;
|
||||
height: 160px;
|
||||
width: 100px;
|
||||
height: 100px;
|
||||
overflow: hidden;
|
||||
|
||||
border: 1px solid var(--color-on-surface);
|
||||
}
|
||||
.champion-title-img {
|
||||
width: 160px;
|
||||
height: 160px;
|
||||
width: 100px;
|
||||
height: 100px;
|
||||
transform: translate(4px, 4px) scale(1.2, 1.2);
|
||||
|
||||
user-select: none;
|
||||
@@ -93,7 +95,7 @@ const championDescription = computed(() => championData.value?.title || '')
|
||||
margin-top: 5px;
|
||||
}
|
||||
#ct-basic-stat-container {
|
||||
margin-top: 30px;
|
||||
margin-top: 16px;
|
||||
display: flex;
|
||||
}
|
||||
|
||||
|
||||
76
frontend/components/SummonerSpells.vue
Normal file
76
frontend/components/SummonerSpells.vue
Normal file
@@ -0,0 +1,76 @@
|
||||
<script setup lang="ts">
|
||||
import { CDRAGON_BASE, mapPath } from '~/utils/cdragon'
|
||||
|
||||
const { summonerSpellMap } = useSummonerSpellMap()
|
||||
|
||||
defineProps<{
|
||||
summonerSpells: Array<{ id: number; count: number; pickrate: number }>
|
||||
}>()
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="summoner-spells-section">
|
||||
<div class="summoner-spells-row">
|
||||
<div v-for="(spell, i) in summonerSpells" :key="i" class="summoner-spell-item">
|
||||
<NuxtImg
|
||||
v-if="summonerSpellMap.get(spell.id)"
|
||||
class="summoner-spell-img"
|
||||
:src="CDRAGON_BASE + mapPath(summonerSpellMap.get(spell.id)!.iconPath)"
|
||||
/>
|
||||
<div v-else class="summoner-spell-placeholder" />
|
||||
<span class="spell-pickrate">{{ (spell.pickrate * 100).toFixed(0) }}%</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.summoner-spells-section {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
|
||||
.summoner-spells-row {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.summoner-spell-item {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 2px;
|
||||
}
|
||||
|
||||
.summoner-spell-img {
|
||||
width: 36px;
|
||||
height: 36px;
|
||||
border-radius: 4px;
|
||||
border: 1px solid var(--color-on-surface);
|
||||
}
|
||||
|
||||
.summoner-spell-placeholder {
|
||||
width: 36px;
|
||||
height: 36px;
|
||||
background: var(--color-surface);
|
||||
border-radius: 4px;
|
||||
border: 1px solid var(--color-on-surface);
|
||||
}
|
||||
|
||||
.spell-pickrate {
|
||||
font-size: 0.65rem;
|
||||
color: var(--color-on-surface);
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
/* Responsive: Mobile */
|
||||
@media only screen and (max-width: 900px) {
|
||||
.summoner-spell-img,
|
||||
.summoner-spell-placeholder {
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
157
frontend/components/build/BuildVariantSelector.vue
Normal file
157
frontend/components/build/BuildVariantSelector.vue
Normal file
@@ -0,0 +1,157 @@
|
||||
<script setup lang="ts">
|
||||
import { CDRAGON_BASE, mapPath } from '~/utils/cdragon'
|
||||
|
||||
const props = defineProps<{
|
||||
keystoneId: number
|
||||
itemId: number
|
||||
keystore: Map<number, Perk>
|
||||
itemMap: Map<number, Item>
|
||||
pickrate: number
|
||||
selected: boolean
|
||||
index: number
|
||||
}>()
|
||||
|
||||
const emit = defineEmits<{
|
||||
select: [index: number]
|
||||
}>()
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="build-variant-selector">
|
||||
<div :class="['build-variant-card', { selected }]" @click="emit('select', index)">
|
||||
<div class="variant-content">
|
||||
<!-- Keystone -->
|
||||
<NuxtImg
|
||||
v-if="keystoneId && props.keystore.get(keystoneId)"
|
||||
class="variant-keystone"
|
||||
:src="CDRAGON_BASE + mapPath(props.keystore.get(keystoneId)!.iconPath)"
|
||||
/>
|
||||
<!-- First core item -->
|
||||
<NuxtImg
|
||||
v-if="itemMap.get(itemId)"
|
||||
class="variant-item"
|
||||
:src="CDRAGON_BASE + mapPath(itemMap.get(itemId)!.iconPath)"
|
||||
/>
|
||||
<div v-else class="variant-item-placeholder" />
|
||||
</div>
|
||||
<span class="variant-pickrate">{{ (pickrate * 100).toFixed(1) }}%</span>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.build-variant-selector {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
margin-bottom: 20px;
|
||||
padding: 0 12px;
|
||||
overflow-x: auto;
|
||||
scrollbar-width: none;
|
||||
}
|
||||
|
||||
.build-variant-selector::-webkit-scrollbar {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.build-variant-card {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
padding: 8px 14px;
|
||||
background: var(--color-surface-darker);
|
||||
border: 2px solid transparent;
|
||||
border-radius: 8px;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
min-width: 90px;
|
||||
}
|
||||
|
||||
.build-variant-card:hover {
|
||||
border-color: var(--color-on-surface);
|
||||
}
|
||||
|
||||
.build-variant-card.selected {
|
||||
border-color: #4a9eff;
|
||||
background: linear-gradient(135deg, rgba(74, 158, 255, 0.15), rgba(74, 158, 255, 0.05));
|
||||
}
|
||||
|
||||
.variant-content {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
|
||||
.variant-keystone {
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
border-radius: 50%;
|
||||
}
|
||||
|
||||
.variant-item {
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
border-radius: 4px;
|
||||
border: 1px solid rgba(183, 184, 225, 0.3);
|
||||
}
|
||||
|
||||
.variant-item-placeholder {
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
background: var(--color-surface);
|
||||
border-radius: 4px;
|
||||
border: 1px solid rgba(183, 184, 225, 0.3);
|
||||
}
|
||||
|
||||
.variant-pickrate {
|
||||
font-size: 0.75rem;
|
||||
color: var(--color-on-surface);
|
||||
opacity: 0.8;
|
||||
}
|
||||
|
||||
/* Responsive: Mobile */
|
||||
@media only screen and (max-width: 900px) {
|
||||
.build-variant-card {
|
||||
min-width: 70px;
|
||||
padding: 6px 10px;
|
||||
}
|
||||
|
||||
.variant-keystone,
|
||||
.variant-item {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
}
|
||||
|
||||
.variant-item-placeholder {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
}
|
||||
|
||||
.variant-pickrate {
|
||||
font-size: 0.65rem;
|
||||
}
|
||||
}
|
||||
|
||||
@media only screen and (max-width: 400px) {
|
||||
.build-variant-selector {
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.build-variant-card {
|
||||
min-width: 60px;
|
||||
padding: 5px 8px;
|
||||
}
|
||||
|
||||
.variant-keystone,
|
||||
.variant-item {
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
}
|
||||
|
||||
.variant-item-placeholder {
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
127
frontend/components/build/CompactRuneSelector.vue
Normal file
127
frontend/components/build/CompactRuneSelector.vue
Normal file
@@ -0,0 +1,127 @@
|
||||
<script setup lang="ts">
|
||||
import { CDRAGON_BASE, mapPath } from '~/utils/cdragon'
|
||||
|
||||
interface RuneBuild {
|
||||
count: number
|
||||
primaryStyle: number
|
||||
secondaryStyle: number
|
||||
selections: Array<number>
|
||||
pickrate: number
|
||||
}
|
||||
|
||||
const props = defineProps<{
|
||||
runes: Array<RuneBuild>
|
||||
perks: Map<number, Perk>
|
||||
perkStyles: Map<number, PerkStyle>
|
||||
}>()
|
||||
|
||||
const selectedIndex = ref(0)
|
||||
|
||||
const emit = defineEmits<{
|
||||
select: [index: number]
|
||||
}>()
|
||||
|
||||
function select(index: number) {
|
||||
emit('select', index)
|
||||
selectedIndex.value = index
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="compact-rune-selector">
|
||||
<div
|
||||
v-for="(rune, index) in props.runes"
|
||||
:key="index"
|
||||
:class="['compact-rune-option', { active: index === selectedIndex }]"
|
||||
@click="select(index)"
|
||||
>
|
||||
<div class="compact-rune-content">
|
||||
<NuxtImg
|
||||
v-if="runes[index].primaryStyle"
|
||||
class="compact-rune-img"
|
||||
:src="CDRAGON_BASE + mapPath(perkStyles.get(runes[index].primaryStyle)?.iconPath!)"
|
||||
/>
|
||||
<NuxtImg
|
||||
v-if="perks.get(runes[index].selections[0])"
|
||||
class="compact-rune-img"
|
||||
:src="CDRAGON_BASE + mapPath(perks.get(runes[index].selections[0])!.iconPath)"
|
||||
/>
|
||||
<NuxtImg
|
||||
v-if="runes[index].secondaryStyle"
|
||||
class="compact-rune-img"
|
||||
:src="CDRAGON_BASE + mapPath(perkStyles.get(runes[index].secondaryStyle)?.iconPath!)"
|
||||
/>
|
||||
</div>
|
||||
<span class="compact-rune-pickrate">{{ (rune.pickrate * 100).toFixed(1) }}%</span>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.compact-rune-selector {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 6px;
|
||||
margin-top: -45px;
|
||||
overflow-x: auto;
|
||||
scrollbar-width: none;
|
||||
}
|
||||
|
||||
.compact-rune-selector::-webkit-scrollbar {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.compact-rune-option {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
padding: 6px 10px;
|
||||
background: transparent;
|
||||
border: 2px solid transparent;
|
||||
border-radius: 6px;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
min-width: 60px;
|
||||
}
|
||||
|
||||
.compact-rune-option:hover {
|
||||
border-color: var(--color-on-surface);
|
||||
opacity: 0.8;
|
||||
}
|
||||
|
||||
.compact-rune-option.active {
|
||||
border-color: #4a9eff;
|
||||
background: linear-gradient(135deg, rgba(74, 158, 255, 0.15), rgba(74, 158, 255, 0.05));
|
||||
}
|
||||
|
||||
.compact-rune-content {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 3px;
|
||||
margin-bottom: 3px;
|
||||
}
|
||||
|
||||
.compact-rune-img {
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
.compact-rune-pickrate {
|
||||
font-size: 0.65rem;
|
||||
color: var(--color-on-surface);
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
.compact-rune-option.active .compact-rune-pickrate {
|
||||
opacity: 0.9;
|
||||
color: #4a9eff;
|
||||
}
|
||||
|
||||
/* Mobile fix: Remove negative margin to prevent overlap with runes */
|
||||
@media only screen and (max-width: 900px) {
|
||||
.compact-rune-selector {
|
||||
margin-top: 15px;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
66
frontend/components/build/ItemRow.vue
Normal file
66
frontend/components/build/ItemRow.vue
Normal file
@@ -0,0 +1,66 @@
|
||||
<script setup lang="ts">
|
||||
interface ItemData {
|
||||
data: number
|
||||
count: number
|
||||
}
|
||||
|
||||
const props = defineProps<{
|
||||
label: string
|
||||
items: Array<ItemData>
|
||||
itemMap: Map<number, Item>
|
||||
totalCount: number
|
||||
maxItems?: number
|
||||
}>()
|
||||
|
||||
const maxItems = computed(() => props.maxItems ?? props.items.length)
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="item-row">
|
||||
<span class="item-row-label">{{ label }}</span>
|
||||
<div class="item-row-content">
|
||||
<template v-for="item in items.slice(0, maxItems)" :key="item.data">
|
||||
<ItemIcon
|
||||
v-if="itemMap.get(item.data)"
|
||||
:item="itemMap.get(item.data)!"
|
||||
:show-pickrate="true"
|
||||
:pickrate="item.count / totalCount"
|
||||
:size="48"
|
||||
class="item-cell"
|
||||
/>
|
||||
<div v-else class="item-placeholder" />
|
||||
</template>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.item-row {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.item-row-label {
|
||||
font-size: 0.8rem;
|
||||
font-weight: 500;
|
||||
color: var(--color-on-surface);
|
||||
opacity: 0.6;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.item-row-content {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.item-placeholder {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
background: var(--color-surface);
|
||||
border-radius: 4px;
|
||||
border: 1px solid var(--color-on-surface);
|
||||
}
|
||||
</style>
|
||||
260
frontend/components/build/Viewer.vue
Normal file
260
frontend/components/build/Viewer.vue
Normal file
@@ -0,0 +1,260 @@
|
||||
<script setup lang="ts">
|
||||
import { getCoreItems, getLateGameItems } from '~/utils/buildHelpers'
|
||||
import BuildVariantSelector from '~/components/build/BuildVariantSelector.vue'
|
||||
import CompactRuneSelector from '~/components/build/CompactRuneSelector.vue'
|
||||
import ItemRow from '~/components/build/ItemRow.vue'
|
||||
|
||||
const props = defineProps<{
|
||||
builds: Builds
|
||||
}>()
|
||||
|
||||
// State
|
||||
const currentlySelectedBuild = ref(0)
|
||||
|
||||
// Use composables for data fetching
|
||||
const { itemMap } = useItemMap()
|
||||
const { perks, perkStyles } = useRuneStyles()
|
||||
|
||||
// Use composable for builds management
|
||||
const { builds } = useBuilds(toRef(props, 'builds'))
|
||||
const currentBuild = computed(() => builds.value[currentlySelectedBuild.value])
|
||||
|
||||
// Late game items for current build
|
||||
const lateGameItems = computed(() => {
|
||||
if (!currentBuild.value) return []
|
||||
return getLateGameItems(currentBuild.value).slice(0, 6)
|
||||
})
|
||||
|
||||
const currentlySelectedRunes = ref(0)
|
||||
|
||||
// Reset selected build when variant changes
|
||||
watch(
|
||||
() => currentBuild,
|
||||
() => {
|
||||
currentlySelectedBuild.value = 0
|
||||
currentlySelectedRunes.value = 0
|
||||
}
|
||||
)
|
||||
|
||||
function selectRune(index: number): void {
|
||||
currentlySelectedRunes.value = index
|
||||
}
|
||||
function selectBuild(index: number): void {
|
||||
currentlySelectedBuild.value = index
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div v-if="currentBuild" class="build-viewer">
|
||||
<div style="display: flex">
|
||||
<BuildVariantSelector
|
||||
v-for="(build, i) in builds"
|
||||
:key="i"
|
||||
:keystone-id="build.runeKeystone"
|
||||
:item-id="build.items.children[0].data"
|
||||
:keystore="perks"
|
||||
:item-map="itemMap"
|
||||
:pickrate="build.pickrate"
|
||||
:selected="currentBuild == build"
|
||||
:index="i"
|
||||
@select="selectBuild"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Main Build Content -->
|
||||
<div class="build-content">
|
||||
<!-- Left Column: Summoner Spells + Runes -->
|
||||
<div class="build-left-column">
|
||||
<!-- Rune Page -->
|
||||
<div class="rune-section">
|
||||
<h3 class="section-title">Runes</h3>
|
||||
<div class="rune-page-wrapper">
|
||||
<RunePage
|
||||
v-if="currentBuild.runes"
|
||||
:primary-style-id="currentBuild.runes[currentlySelectedRunes].primaryStyle"
|
||||
:secondary-style-id="currentBuild.runes[currentlySelectedRunes].secondaryStyle"
|
||||
:selection-ids="currentBuild.runes[currentlySelectedRunes].selections"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Compact Rune Selector -->
|
||||
<CompactRuneSelector
|
||||
:runes="currentBuild.runes"
|
||||
:perks="perks"
|
||||
:perk-styles="perkStyles"
|
||||
:selected-index="currentlySelectedBuild"
|
||||
@select="selectRune"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Right Column: Items -->
|
||||
<div class="build-right-column">
|
||||
<h3 class="section-title">Items</h3>
|
||||
|
||||
<!-- Start/Support + Boots Container -->
|
||||
<div class="item-row-group">
|
||||
<!-- Start Item (root of the tree) -->
|
||||
<ItemRow
|
||||
v-if="currentBuild.startItems && currentBuild.startItems.length > 0"
|
||||
label="Start"
|
||||
:items="currentBuild.startItems"
|
||||
:item-map="itemMap"
|
||||
:total-count="currentBuild.count"
|
||||
/>
|
||||
|
||||
<!-- Support Items -->
|
||||
<ItemRow
|
||||
v-if="currentBuild.suppItems && currentBuild.suppItems.length > 0"
|
||||
label="Support"
|
||||
:items="currentBuild.suppItems"
|
||||
:item-map="itemMap"
|
||||
:total-count="currentBuild.count"
|
||||
/>
|
||||
|
||||
<!-- Boots (regular or rush) -->
|
||||
<ItemRow
|
||||
:label="currentBuild.bootsFirst > 0.5 ? 'Boots Rush' : 'Boots'"
|
||||
:items="currentBuild.boots.slice(0, 2)"
|
||||
:item-map="itemMap"
|
||||
:total-count="currentBuild.count"
|
||||
:max-items="2"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Core Items Tree (children of start item) -->
|
||||
<div v-if="currentBuild.items?.children?.length" class="item-row">
|
||||
<span class="item-row-label">Core</span>
|
||||
<ItemTree :tree="getCoreItems(currentBuild)" />
|
||||
</div>
|
||||
|
||||
<!-- Late Game -->
|
||||
<ItemRow
|
||||
v-if="lateGameItems.length > 0"
|
||||
label="Late Game"
|
||||
:items="lateGameItems"
|
||||
:item-map="itemMap"
|
||||
:total-count="currentBuild.count"
|
||||
:max-items="6"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style>
|
||||
.build-viewer {
|
||||
width: 100%;
|
||||
max-width: 1100px;
|
||||
margin: 0 auto;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
/* Main Build Content */
|
||||
.build-content {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 80px;
|
||||
padding: 0 24px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.section-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
|
||||
.section-title {
|
||||
font-size: 1rem;
|
||||
font-weight: 600;
|
||||
margin-bottom: 10px;
|
||||
color: #4a9eff;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
/* Left Column: Runes + Summoner Spells */
|
||||
.build-left-column {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 40px;
|
||||
}
|
||||
|
||||
.rune-section {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.rune-page-wrapper {
|
||||
margin-top: -45px;
|
||||
transform: scale(0.7);
|
||||
transform-origin: center;
|
||||
}
|
||||
|
||||
/* Right Column: Items */
|
||||
.build-right-column {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 20px;
|
||||
}
|
||||
|
||||
.item-row-group {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 24px;
|
||||
align-items: flex-start;
|
||||
}
|
||||
|
||||
.item-row {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.item-row-label {
|
||||
font-size: 0.8rem;
|
||||
font-weight: 500;
|
||||
color: var(--color-on-surface);
|
||||
opacity: 0.6;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
/* Responsive: Mobile */
|
||||
@media only screen and (max-width: 900px) {
|
||||
.build-content {
|
||||
flex-direction: column;
|
||||
gap: 40px;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.build-left-column {
|
||||
order: 1;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.build-right-column {
|
||||
order: 2;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.section-title {
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.rune-section,
|
||||
.summoner-spells-section {
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.rune-page-wrapper {
|
||||
transform: scale(1);
|
||||
transform-origin: center center;
|
||||
margin-top: 0px;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -1,49 +0,0 @@
|
||||
<script lang="ts" setup>
|
||||
defineProps<{
|
||||
title: string
|
||||
bootsFirst?: number
|
||||
sizePerc?: number
|
||||
}>()
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div
|
||||
:style="
|
||||
sizePerc != undefined && sizePerc != null ? 'max-height: ' + sizePerc * 600 + 'px;' : ''
|
||||
"
|
||||
class="item-box"
|
||||
>
|
||||
<div
|
||||
style="display: flex; flex-direction: column; justify-content: center; align-items: center"
|
||||
>
|
||||
<h2 class="item-box-title">{{ title }}</h2>
|
||||
<h5 v-if="bootsFirst != undefined && bootsFirst != null" style="margin: auto">
|
||||
({{ (bootsFirst * 100).toFixed(2) }}%)
|
||||
</h5>
|
||||
</div>
|
||||
<slot />
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.item-box {
|
||||
border: 1px solid var(--color-on-surface);
|
||||
border-radius: 8px;
|
||||
|
||||
margin: 10px;
|
||||
|
||||
width: fit-content;
|
||||
height: 600px;
|
||||
}
|
||||
.item-box-title {
|
||||
font-variant: small-caps;
|
||||
text-align: center;
|
||||
margin: 10px;
|
||||
}
|
||||
@media only screen and (max-width: 1000px) {
|
||||
.item-box {
|
||||
width: 95%;
|
||||
height: fit-content;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
137
frontend/components/item/ItemIcon.vue
Normal file
137
frontend/components/item/ItemIcon.vue
Normal file
@@ -0,0 +1,137 @@
|
||||
<script setup lang="ts">
|
||||
import { CDRAGON_BASE, mapPath } from '~/utils/cdragon'
|
||||
|
||||
interface Props {
|
||||
item: Item
|
||||
size?: number
|
||||
showPickrate?: boolean
|
||||
pickrate?: number
|
||||
class?: string
|
||||
}
|
||||
|
||||
// Expose the icon element for external use (e.g., arrow drawing)
|
||||
const iconElement = ref<HTMLElement | null>(null)
|
||||
|
||||
defineExpose({
|
||||
iconElement
|
||||
})
|
||||
|
||||
const props = withDefaults(defineProps<Props>(), {
|
||||
size: 48,
|
||||
showPickrate: false,
|
||||
pickrate: 0,
|
||||
class: ''
|
||||
})
|
||||
|
||||
// Tooltip state - encapsulated in this component
|
||||
const tooltipState = reactive({
|
||||
show: false,
|
||||
item: null as Item | null,
|
||||
x: 0,
|
||||
y: 0
|
||||
})
|
||||
|
||||
const handleMouseEnter = (event: MouseEvent) => {
|
||||
tooltipState.item = props.item
|
||||
|
||||
// Calculate optimal position to keep tooltip within viewport
|
||||
// Don't estimate height - position based on cursor location
|
||||
const tooltipWidth = 300 // Maximum width from CSS
|
||||
const padding = 10 // Minimum padding from edges
|
||||
const offset = 15 // Distance from cursor
|
||||
|
||||
// Get viewport dimensions
|
||||
const viewportWidth = window.innerWidth
|
||||
const viewportHeight = window.innerHeight
|
||||
|
||||
// Right edge detection: if we're in the right half, position to the left
|
||||
let x = event.clientX + offset
|
||||
if (event.clientX + tooltipWidth + offset > viewportWidth - padding) {
|
||||
x = event.clientX - tooltipWidth - offset
|
||||
// Clamp if still off-screen
|
||||
if (x < padding) {
|
||||
x = padding
|
||||
}
|
||||
}
|
||||
|
||||
// Bottom edge detection: if we're in the bottom half, position above
|
||||
// Use a smaller offset for vertical to keep it close
|
||||
let y = event.clientY + offset
|
||||
if (event.clientY > viewportHeight * 0.7) {
|
||||
y = event.clientY - offset - 200 // Position ~200px above
|
||||
// Clamp if too high
|
||||
if (y < padding) {
|
||||
y = padding
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure Y is within reasonable bounds
|
||||
y = Math.min(y, viewportHeight - padding)
|
||||
|
||||
tooltipState.x = x
|
||||
tooltipState.y = y
|
||||
tooltipState.show = true
|
||||
}
|
||||
|
||||
const handleMouseLeave = () => {
|
||||
tooltipState.show = false
|
||||
tooltipState.item = null
|
||||
}
|
||||
|
||||
const itemIconPath = computed(() => CDRAGON_BASE + mapPath(props.item.iconPath))
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="item-icon-wrapper" @mouseleave="handleMouseLeave">
|
||||
<div
|
||||
ref="iconElement"
|
||||
class="item-icon"
|
||||
:class="props.class"
|
||||
:style="{ width: size + 'px', height: size + 'px' }"
|
||||
@mouseenter="handleMouseEnter"
|
||||
>
|
||||
<NuxtImg :src="itemIconPath" :alt="item.name || 'Item'" class="item-img" />
|
||||
</div>
|
||||
|
||||
<span v-if="showPickrate" class="item-pickrate"> {{ (pickrate * 100).toFixed(0) }}% </span>
|
||||
|
||||
<ItemTooltip
|
||||
:show="tooltipState.show"
|
||||
:item="tooltipState.item"
|
||||
:x="tooltipState.x"
|
||||
:y="tooltipState.y"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.item-icon-wrapper {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.item-icon {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
border-radius: 4px;
|
||||
border: 1px solid var(--color-on-surface);
|
||||
overflow: hidden;
|
||||
cursor: help;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.item-img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.item-pickrate {
|
||||
font-size: 0.65rem;
|
||||
color: var(--color-on-surface);
|
||||
opacity: 0.6;
|
||||
margin-top: 2px;
|
||||
white-space: nowrap;
|
||||
}
|
||||
</style>
|
||||
349
frontend/components/item/ItemTooltip.vue
Normal file
349
frontend/components/item/ItemTooltip.vue
Normal file
@@ -0,0 +1,349 @@
|
||||
<script setup lang="ts">
|
||||
import { CDRAGON_BASE, mapPath } from '~/utils/cdragon'
|
||||
|
||||
interface Props {
|
||||
item: Item | null
|
||||
show: boolean
|
||||
x: number
|
||||
y: number
|
||||
}
|
||||
|
||||
const props = defineProps<Props>()
|
||||
|
||||
// Parse description and convert to styled HTML
|
||||
const formatDescription = (description?: string) => {
|
||||
if (!description) return ''
|
||||
|
||||
// Replace <br> and other structural tags
|
||||
const html = description
|
||||
.replace(/<br\s*\/?>/gi, '<br>')
|
||||
.replace(/<br><br><br>/gi, '') // Remove triple breaks
|
||||
.replace(/<br><br>/gi, '') // Remove double breaks
|
||||
.replace(/<mainText>/gi, '')
|
||||
.replace(/<\/mainText>/gi, '')
|
||||
.replace(/<stats>/gi, '<div class="tooltip-stats">')
|
||||
.replace(/<\/stats>/gi, '</div>')
|
||||
.replace(/<passive>/gi, '<span class="tag-passive">')
|
||||
.replace(/<\/passive>/gi, '</span>:')
|
||||
.replace(/<active>/gi, '<span class="tag-active">')
|
||||
.replace(/<\/active>/gi, '</span>')
|
||||
.replace(/<keyword>/gi, '<span class="tag-keyword">')
|
||||
.replace(/<\/keyword>/gi, '</span>')
|
||||
.replace(/<attention>/gi, '<span class="stat-highlight">')
|
||||
.replace(/<\/attention>/gi, '</span>')
|
||||
.replace(/<keywordMajor>/gi, '<span class="tag-keyword-major">')
|
||||
.replace(/<\/keywordMajor>/gi, '</span>')
|
||||
.replace(/<keywordStealth>/gi, '<span class="tag-keyword-stealth">')
|
||||
.replace(/<\/keywordStealth>/gi, '</span>')
|
||||
.replace(/<status>/gi, '<span class="tag-status">')
|
||||
.replace(/<\/status>/gi, '</span>')
|
||||
.replace(/<speed>/gi, '<span class="tag-speed">')
|
||||
.replace(/<\/speed>/gi, '</span>')
|
||||
.replace(/<scaleMana>/gi, '<span class="tag-scale-mana">')
|
||||
.replace(/<\/scaleMana>/gi, '</span>')
|
||||
.replace(/<scaleHealth>/gi, '<span class="tag-scale-health">')
|
||||
.replace(/<\/scaleHealth>/gi, '</span>')
|
||||
.replace(/<scaleAP>/gi, '<span class="tag-scale-ap">')
|
||||
.replace(/<\/scaleAP>/gi, '</span>')
|
||||
.replace(/<scaleAD>/gi, '<span class="tag-scale-ad">')
|
||||
.replace(/<\/scaleAD>/gi, '</span>')
|
||||
.replace(/<scaleArmor>/gi, '<span class="tag-scale-armor">')
|
||||
.replace(/<\/scaleArmor>/gi, '</span>')
|
||||
.replace(/<scaleMR>/gi, '<span class="tag-scale-mr">')
|
||||
.replace(/<\/scaleMR>/gi, '</span>')
|
||||
.replace(/<scaleLevel>/gi, '<span class="tag-scale-level">')
|
||||
.replace(/<\/scaleLevel>/gi, '</span>')
|
||||
.replace(/<spellName>/gi, '<span class="tag-spellname">')
|
||||
.replace(/<\/spellName>/gi, '</span>')
|
||||
.replace(/<unique>/gi, '<span class="tag-unique">UNIQUE</span>')
|
||||
.replace(/<\/unique>/gi, '')
|
||||
.replace(/<rarityMythic>/gi, '<span class="tag-rarity-mythic">Mythic</span>')
|
||||
.replace(/<\/rarityMythic>/gi, '')
|
||||
.replace(/<rarityLegendary>/gi, '<span class="tag-rarity-legendary">Legendary</span>')
|
||||
.replace(/<\/rarityLegendary>/gi, '')
|
||||
.replace(/<rarityGeneric>/gi, '<span class="tag-rarity-generic">Epic</span>')
|
||||
.replace(/<\/rarityGeneric>/gi, '')
|
||||
.replace(/<rules>/gi, '<div class="tag-rules">')
|
||||
.replace(/<\/rules>/gi, '</div>')
|
||||
.replace(/<flavorText>/gi, '<div class="tag-flavor">')
|
||||
.replace(/<\/flavorText>/gi, '</div>')
|
||||
.replace(/<li>/gi, '<div class="tag-list">')
|
||||
.replace(/<\/li>/gi, '</div>')
|
||||
.replace(/<font color='([^']+)'>/gi, '<span style="color: $1">')
|
||||
.replace(/<\/font>/gi, '</span>')
|
||||
.replace(/<b>/gi, '<strong>')
|
||||
.replace(/<\/b>/gi, '</strong>')
|
||||
.replace(/\[@@[^@]*@@\]/g, ' ') // Remove stat placeholders
|
||||
.trim()
|
||||
|
||||
return html
|
||||
}
|
||||
|
||||
const formattedDescription = computed(() =>
|
||||
props.item ? formatDescription(props.item.description) : ''
|
||||
)
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Teleport to="body">
|
||||
<Transition name="fade">
|
||||
<div
|
||||
v-if="show && item"
|
||||
class="item-tooltip"
|
||||
:style="{
|
||||
left: x + 'px',
|
||||
top: y + 'px'
|
||||
}"
|
||||
@mouseenter.stop
|
||||
>
|
||||
<div class="tooltip-header">
|
||||
<NuxtImg class="tooltip-icon" :src="CDRAGON_BASE + mapPath(item.iconPath)" />
|
||||
<div class="tooltip-title">
|
||||
<h3>{{ item.name || 'Unknown Item' }}</h3>
|
||||
<span v-if="item.priceTotal" class="tooltip-gold"> {{ item.priceTotal }} Gold </span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div v-if="item.plaintext" class="tooltip-plaintext">
|
||||
{{ item.plaintext }}
|
||||
</div>
|
||||
|
||||
<!-- eslint-disable vue/no-v-html -->
|
||||
<div
|
||||
v-if="formattedDescription"
|
||||
class="tooltip-description"
|
||||
v-html="formattedDescription"
|
||||
></div>
|
||||
<!-- eslint-enable vue/no-v-html -->
|
||||
</div>
|
||||
</Transition>
|
||||
</Teleport>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.item-tooltip {
|
||||
position: fixed;
|
||||
z-index: 1000;
|
||||
background: var(--color-surface);
|
||||
border: 1px solid var(--color-on-surface);
|
||||
border-radius: 8px;
|
||||
padding: 12px;
|
||||
max-width: 300px;
|
||||
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.3);
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.tooltip-header {
|
||||
display: flex;
|
||||
gap: 12px;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.tooltip-icon {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
border-radius: 4px;
|
||||
border: 1px solid var(--color-on-surface);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.tooltip-title {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.tooltip-title h3 {
|
||||
margin: 0;
|
||||
font-size: 1rem;
|
||||
font-weight: 600;
|
||||
color: var(--color-on-surface);
|
||||
line-height: 1.2;
|
||||
}
|
||||
|
||||
.tooltip-gold {
|
||||
font-size: 0.85rem;
|
||||
color: var(--color-gold);
|
||||
margin-top: 4px;
|
||||
}
|
||||
|
||||
.tooltip-plaintext {
|
||||
font-size: 0.85rem;
|
||||
color: var(--color-on-surface);
|
||||
opacity: 0.8;
|
||||
margin-bottom: 8px;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.tooltip-description {
|
||||
font-size: 0.85rem;
|
||||
color: var(--color-on-surface);
|
||||
line-height: 1.5;
|
||||
white-space: pre-wrap;
|
||||
}
|
||||
|
||||
/* Stats section */
|
||||
.tooltip-stats {
|
||||
margin-bottom: 8px;
|
||||
padding-bottom: 8px;
|
||||
border-bottom: 1px solid var(--color-on-surface-dim);
|
||||
}
|
||||
|
||||
.tooltip-stats :deep(.stat-highlight) {
|
||||
color: #ffcc00;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
/* Tag styles */
|
||||
.tooltip-description :deep(.tag-passive) {
|
||||
color: #4a9eff;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.tooltip-description :deep(.tag-active) {
|
||||
color: #ff6b6b;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.tooltip-description :deep(.tag-keyword) {
|
||||
color: #ffd700;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.tooltip-description :deep(.tag-keyword-major) {
|
||||
color: #ff8c00;
|
||||
font-weight: 700;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.tooltip-description :deep(.tag-keyword-stealth) {
|
||||
color: #9b59b6;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.tooltip-description :deep(.tag-status) {
|
||||
color: #e74c3c;
|
||||
font-weight: 500;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.tooltip-description :deep(.tag-speed),
|
||||
.tooltip-description :deep(.tag-scale-mana),
|
||||
.tooltip-description :deep(.tag-scale-health),
|
||||
.tooltip-description :deep(.tag-scale-ap),
|
||||
.tooltip-description :deep(.tag-scale-ad),
|
||||
.tooltip-description :deep(.tag-scale-armor),
|
||||
.tooltip-description :deep(.tag-scale-mr),
|
||||
.tooltip-description :deep(.tag-scale-level) {
|
||||
color: #3498db;
|
||||
font-style: italic;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.tooltip-description :deep(.tag-healing),
|
||||
.tooltip-description :deep(.tag-health) {
|
||||
color: #2ecc71;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.tooltip-description :deep(.tag-shield) {
|
||||
color: #3498db;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.tooltip-description :deep(.tag-magic-damage) {
|
||||
color: #9b59b6;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.tooltip-description :deep(.tag-physical-damage) {
|
||||
color: #e67e22;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.tooltip-description :deep(.tag-true-damage) {
|
||||
color: #c0392b;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.tooltip-description :deep(.tag-onhit) {
|
||||
background: rgba(52, 152, 219, 0.1);
|
||||
color: #3498db;
|
||||
padding: 1px 4px;
|
||||
border-radius: 3px;
|
||||
font-size: 0.8rem;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.tooltip-description :deep(.tag-spellname) {
|
||||
color: #1abc9c;
|
||||
font-weight: 600;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.tooltip-description :deep(.tag-unique) {
|
||||
color: #f39c12;
|
||||
font-weight: 700;
|
||||
font-size: 0.75rem;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.tooltip-description :deep(.tag-rarity-mythic) {
|
||||
color: #ff5252;
|
||||
font-weight: 700;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
.tooltip-description :deep(.tag-rarity-legendary) {
|
||||
color: #ff9800;
|
||||
font-weight: 600;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
.tooltip-description :deep(.tag-rarity-generic) {
|
||||
color: #ffd54f;
|
||||
font-weight: 500;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
.tooltip-description :deep(.tag-rules) {
|
||||
margin-top: 8px;
|
||||
padding: 6px;
|
||||
background: rgba(0, 0, 0, 0.1);
|
||||
border-left: 2px solid var(--color-on-surface-dim);
|
||||
font-size: 0.8rem;
|
||||
font-style: italic;
|
||||
opacity: 0.8;
|
||||
}
|
||||
|
||||
.tooltip-description :deep(.tag-flavor) {
|
||||
margin-top: 10px;
|
||||
padding: 6px;
|
||||
background: rgba(74, 222, 255, 0.1);
|
||||
border-left: 2px solid #4a9eff;
|
||||
font-size: 0.8rem;
|
||||
font-style: italic;
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
}
|
||||
|
||||
.tooltip-description :deep(.tag-list) {
|
||||
margin: 4px 0;
|
||||
padding-left: 12px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.tooltip-description strong {
|
||||
font-weight: 600;
|
||||
color: var(--color-on-surface);
|
||||
}
|
||||
|
||||
.fade-enter-active,
|
||||
.fade-leave-active {
|
||||
transition: opacity 0.15s ease;
|
||||
}
|
||||
|
||||
.fade-enter-from,
|
||||
.fade-leave-to {
|
||||
opacity: 0;
|
||||
}
|
||||
</style>
|
||||
@@ -9,18 +9,19 @@ defineProps<{
|
||||
const emit = defineEmits<{
|
||||
mount: [end: Element]
|
||||
refresh: []
|
||||
parentReady: []
|
||||
}>()
|
||||
|
||||
const { data: items } = useFetch<Array<{ id: number; iconPath: string }>>(
|
||||
CDRAGON_BASE + 'plugins/rcp-be-lol-game-data/global/default/v1/items.json',
|
||||
{
|
||||
lazy: true, // Don't block rendering
|
||||
server: false // Client-side only
|
||||
}
|
||||
)
|
||||
const { data: items, pending: itemsLoading } = useFetch<Array<Item>>('/api/cdragon/items', {
|
||||
lazy: true, // Don't block rendering
|
||||
server: false // Client-side only
|
||||
})
|
||||
|
||||
// Track image loading state
|
||||
const imagesLoaded = ref(false)
|
||||
|
||||
// Create item map reactively
|
||||
const itemMap = reactive(new Map<number, { id: number; iconPath: string }>())
|
||||
const itemMap = reactive(new Map<number, Item>())
|
||||
watch(
|
||||
items,
|
||||
newItems => {
|
||||
@@ -34,19 +35,85 @@ watch(
|
||||
{ immediate: true }
|
||||
)
|
||||
|
||||
function getItemIconPath(itemId: number): string {
|
||||
const item = itemMap.get(itemId)
|
||||
return item ? CDRAGON_BASE + mapPath(item.iconPath) : ''
|
||||
const startTreeItem = useTemplateRef('start')
|
||||
const arrows: Array<svgdomarrowsLinePath> = []
|
||||
const pendingChildMounts: Array<Element> = []
|
||||
|
||||
// Get the actual icon element for arrow drawing
|
||||
const startElement = computed(() => startTreeItem.value?.iconElement ?? null)
|
||||
|
||||
// Function to wait for an image to load
|
||||
function waitForImageLoad(imgElement: HTMLImageElement): Promise<void> {
|
||||
return new Promise(resolve => {
|
||||
if (imgElement.complete) {
|
||||
requestAnimationFrame(() => resolve())
|
||||
return
|
||||
}
|
||||
|
||||
imgElement.addEventListener(
|
||||
'load',
|
||||
() => {
|
||||
requestAnimationFrame(() => resolve())
|
||||
},
|
||||
{ once: true }
|
||||
)
|
||||
imgElement.addEventListener(
|
||||
'error',
|
||||
() => {
|
||||
requestAnimationFrame(() => resolve())
|
||||
},
|
||||
{ once: true }
|
||||
)
|
||||
})
|
||||
}
|
||||
|
||||
const start: Ref<Element | null> = useTemplateRef('start')
|
||||
const arrows: Array<svgdomarrowsLinePath> = []
|
||||
onMounted(async () => {
|
||||
// Wait for next tick to ensure DOM is ready
|
||||
await nextTick()
|
||||
|
||||
onMounted(() => {
|
||||
// Only refresh arrows and emit if start element is available
|
||||
if (start.value) {
|
||||
refreshArrows()
|
||||
emit('mount', start.value)
|
||||
// Wait for items to be loaded
|
||||
await new Promise<void>(resolve => {
|
||||
if (!itemsLoading.value) {
|
||||
resolve()
|
||||
} else {
|
||||
const unwatch = watch(itemsLoading, loading => {
|
||||
if (!loading) {
|
||||
unwatch()
|
||||
resolve()
|
||||
}
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
if (startElement.value) {
|
||||
// Wait for the ItemIcon to load its image
|
||||
const imgElement = startElement.value.querySelector('img')
|
||||
if (imgElement) {
|
||||
await waitForImageLoad(imgElement as HTMLImageElement)
|
||||
}
|
||||
|
||||
// Now that image is loaded and DOM is ready, draw arrows
|
||||
imagesLoaded.value = true
|
||||
|
||||
// Notify children that parent is ready
|
||||
emit('parentReady')
|
||||
|
||||
// Draw any pending arrows from children that mounted before we were ready
|
||||
if (pendingChildMounts.length > 0) {
|
||||
await nextTick()
|
||||
for (const childEnd of pendingChildMounts) {
|
||||
drawArrow(startElement.value!, childEnd)
|
||||
}
|
||||
pendingChildMounts.length = 0
|
||||
}
|
||||
|
||||
// Use multiple requestAnimationFrame to ensure rendering is complete
|
||||
requestAnimationFrame(() => {
|
||||
requestAnimationFrame(() => {
|
||||
refreshArrows()
|
||||
emit('mount', startElement.value!)
|
||||
})
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
@@ -57,10 +124,17 @@ onBeforeUpdate(() => {
|
||||
arrows.splice(0, arrows.length)
|
||||
})
|
||||
|
||||
onUpdated(() => {
|
||||
if (start.value) {
|
||||
refreshArrows()
|
||||
emit('mount', start.value)
|
||||
onUpdated(async () => {
|
||||
await nextTick()
|
||||
|
||||
if (startElement.value && imagesLoaded.value) {
|
||||
// Redraw arrows after DOM update
|
||||
requestAnimationFrame(() => {
|
||||
requestAnimationFrame(() => {
|
||||
refreshArrows()
|
||||
emit('mount', startElement.value!)
|
||||
})
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
@@ -71,7 +145,6 @@ onUnmounted(() => {
|
||||
})
|
||||
|
||||
function drawArrow(start: Element, end: Element) {
|
||||
// console.log("drawArrow(", start, ", ", end, ")")
|
||||
if (start == null || end == null) return
|
||||
|
||||
const arrow = new svgdomarrowsLinePath({
|
||||
@@ -89,16 +162,21 @@ function drawArrow(start: Element, end: Element) {
|
||||
left: 0
|
||||
}
|
||||
},
|
||||
style: 'stroke:var(--color-on-surface);stroke-width:3;fill:transparent;',
|
||||
style: 'stroke:var(--color-on-surface);stroke-width:2;fill:transparent;pointer-events:none;',
|
||||
appendTo: document.body
|
||||
})
|
||||
arrows.push(arrow)
|
||||
}
|
||||
|
||||
function refreshArrows() {
|
||||
for (const arrow of arrows) {
|
||||
arrow.redraw()
|
||||
}
|
||||
// Double requestAnimationFrame to ensure layout is complete
|
||||
requestAnimationFrame(() => {
|
||||
requestAnimationFrame(() => {
|
||||
for (const arrow of arrows) {
|
||||
arrow.redraw()
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
// Redraw arrows on window resize
|
||||
@@ -110,12 +188,36 @@ addEventListener('scroll', _ => {
|
||||
})
|
||||
|
||||
function handleSubtreeMount(end: Element) {
|
||||
if (start.value) {
|
||||
drawArrow(start.value, end)
|
||||
refreshArrows()
|
||||
if (startElement.value) {
|
||||
if (imagesLoaded.value) {
|
||||
// Parent is ready, draw arrow immediately
|
||||
requestAnimationFrame(() => {
|
||||
requestAnimationFrame(() => {
|
||||
drawArrow(startElement.value!, end)
|
||||
refreshArrows()
|
||||
})
|
||||
})
|
||||
} else {
|
||||
// Parent not ready yet, store for later
|
||||
pendingChildMounts.push(end)
|
||||
}
|
||||
}
|
||||
emit('refresh')
|
||||
}
|
||||
|
||||
function handleParentReady() {
|
||||
// Parent became ready, redraw all our arrows
|
||||
if (startElement.value && imagesLoaded.value) {
|
||||
requestAnimationFrame(() => {
|
||||
requestAnimationFrame(() => {
|
||||
refreshArrows()
|
||||
})
|
||||
})
|
||||
}
|
||||
// Propagate to children
|
||||
emit('parentReady')
|
||||
}
|
||||
|
||||
function handleRefresh() {
|
||||
refreshArrows()
|
||||
emit('refresh')
|
||||
@@ -123,37 +225,64 @@ function handleRefresh() {
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div style="display: flex; align-items: center">
|
||||
<div
|
||||
v-if="tree.data != undefined && tree.data != null"
|
||||
style="width: fit-content; height: fit-content"
|
||||
>
|
||||
<img
|
||||
<div class="item-tree-container">
|
||||
<div v-if="tree.data != undefined && tree.data != null" class="item-tree-node">
|
||||
<ItemIcon
|
||||
v-if="itemMap.get(tree.data)"
|
||||
ref="start"
|
||||
class="item-img"
|
||||
width="64"
|
||||
height="64"
|
||||
:alt="tree.data.toString()"
|
||||
:src="getItemIconPath(tree.data)"
|
||||
:item="itemMap.get(tree.data)!"
|
||||
:show-pickrate="true"
|
||||
:pickrate="parentCount ? tree.count / parentCount : 0"
|
||||
:size="48"
|
||||
class="item-tree-img"
|
||||
/>
|
||||
<h3 style="width: fit-content; margin: auto; margin-bottom: 10px">
|
||||
{{ ((tree.count / parentCount!!) * 100).toFixed(0) }}%
|
||||
</h3>
|
||||
</div>
|
||||
|
||||
<div style="margin-left: 30px">
|
||||
<div
|
||||
v-for="child in tree.children"
|
||||
:key="child.data"
|
||||
style="width: fit-content; height: fit-content"
|
||||
>
|
||||
<div class="item-tree-children">
|
||||
<div v-for="child in tree.children" :key="child.data" class="item-tree-child">
|
||||
<ItemTree
|
||||
:tree="child"
|
||||
:parent-count="tree.count"
|
||||
@refresh="handleRefresh"
|
||||
@mount="end => handleSubtreeMount(end)"
|
||||
@parent-ready="handleParentReady"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style>
|
||||
.item-tree-container {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
|
||||
.item-tree-node {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
width: fit-content;
|
||||
position: relative;
|
||||
z-index: 10;
|
||||
}
|
||||
|
||||
.item-tree-children {
|
||||
margin-left: 32px;
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.item-tree-child {
|
||||
width: fit-content;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
/* Mobile responsive */
|
||||
@media only screen and (max-width: 900px) {
|
||||
.item-tree-children {
|
||||
margin-left: 20px;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -1,349 +0,0 @@
|
||||
<script setup lang="ts">
|
||||
import { isEmpty, deepClone } from '~/utils/helpers'
|
||||
|
||||
const props = defineProps<{
|
||||
builds: Builds
|
||||
loading?: boolean
|
||||
error?: boolean
|
||||
}>()
|
||||
|
||||
// Constants
|
||||
const ITEMS_API_URL = CDRAGON_BASE + 'plugins/rcp-be-lol-game-data/global/default/v1/items.json'
|
||||
|
||||
// State
|
||||
const {
|
||||
data: items,
|
||||
pending: loadingItems,
|
||||
error: itemsError
|
||||
} = useFetch(ITEMS_API_URL, {
|
||||
lazy: true, // Don't block rendering
|
||||
server: false // Client-side only
|
||||
})
|
||||
const itemMap = ref<Map<number, unknown>>(new Map())
|
||||
|
||||
// Initialize item map
|
||||
watch(
|
||||
items,
|
||||
newItems => {
|
||||
try {
|
||||
const itemsData = newItems || []
|
||||
if (Array.isArray(itemsData)) {
|
||||
const map = new Map<number, unknown>()
|
||||
for (const item of itemsData) {
|
||||
if (item?.id) {
|
||||
map.set(item.id, item)
|
||||
}
|
||||
}
|
||||
itemMap.value = map
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error initializing item map:', error)
|
||||
}
|
||||
},
|
||||
{ immediate: true }
|
||||
)
|
||||
|
||||
// Builds management
|
||||
const builds = ref<Builds>(deepClone(props.builds))
|
||||
|
||||
watch(
|
||||
() => props.builds,
|
||||
newBuilds => {
|
||||
builds.value = deepClone(newBuilds)
|
||||
trimBuilds(builds.value)
|
||||
trimLateGameItems(builds.value)
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
|
||||
// Initialize with trimmed builds
|
||||
onMounted(() => {
|
||||
trimBuilds(builds.value)
|
||||
trimLateGameItems(builds.value)
|
||||
})
|
||||
|
||||
/**
|
||||
* Trim builds tree to show only primary build paths
|
||||
*/
|
||||
function trimBuilds(builds: Builds): void {
|
||||
if (!builds?.tree?.children) return
|
||||
|
||||
// Keep only the first child (primary build path)
|
||||
builds.tree.children.splice(1, builds.tree.children.length - 1)
|
||||
|
||||
// For the primary path, keep only the first child of the first child
|
||||
if (builds.tree.children[0]?.children) {
|
||||
builds.tree.children[0].children.splice(1, builds.tree.children[0].children.length - 1)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove items from lateGame that are already in the build tree
|
||||
*/
|
||||
function trimLateGameItems(builds: Builds): void {
|
||||
if (!builds?.tree || isEmpty(builds.lateGame)) return
|
||||
|
||||
function trimLateGameItemsFromTree(tree: ItemTree): void {
|
||||
const foundIndex = builds.lateGame.findIndex(x => x.data === tree.data)
|
||||
if (foundIndex !== -1) {
|
||||
builds.lateGame.splice(foundIndex, 1)
|
||||
}
|
||||
|
||||
for (const child of tree.children || []) {
|
||||
trimLateGameItemsFromTree(child)
|
||||
}
|
||||
}
|
||||
|
||||
trimLateGameItemsFromTree(builds.tree)
|
||||
}
|
||||
|
||||
// Error and loading states
|
||||
const _hasError = computed(() => itemsError.value || props.error)
|
||||
const _isLoading = computed(() => loadingItems.value || props.loading)
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div id="iv-container">
|
||||
<div>
|
||||
<!-- Start items -->
|
||||
<ItemBox v-if="builds.suppItems == undefined || builds.suppItems == null" title="start">
|
||||
<div class="iv-items-container">
|
||||
<div
|
||||
v-for="item in builds.start"
|
||||
:key="item.data"
|
||||
style="margin-left: 5px; margin-right: 5px"
|
||||
>
|
||||
<NuxtImg
|
||||
v-if="item.data != null && item.data != undefined && itemMap.get(item.data)"
|
||||
class="item-img"
|
||||
width="64"
|
||||
height="64"
|
||||
:alt="item.data.toString()"
|
||||
:src="CDRAGON_BASE + mapPath((itemMap.get(item.data) as any).iconPath)"
|
||||
/>
|
||||
<div
|
||||
v-else
|
||||
style="
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
margin: 10px;
|
||||
background: var(--color-surface);
|
||||
border: 1px solid var(--color-on-surface);
|
||||
"
|
||||
></div>
|
||||
<h3 style="width: fit-content; margin: auto; margin-bottom: 10px">
|
||||
{{ ((item.count / builds.tree.count) * 100).toFixed(0) }}%
|
||||
</h3>
|
||||
</div>
|
||||
</div>
|
||||
</ItemBox>
|
||||
<!-- Supp items -->
|
||||
<ItemBox v-if="builds.suppItems != undefined && builds.suppItems != null" title="supp">
|
||||
<div class="iv-items-container">
|
||||
<div
|
||||
v-for="item in builds.suppItems"
|
||||
:key="item.data"
|
||||
style="margin-left: 5px; margin-right: 5px"
|
||||
>
|
||||
<NuxtImg
|
||||
v-if="item.data != null && item.data != undefined && itemMap.get(item.data)"
|
||||
class="item-img"
|
||||
width="64"
|
||||
height="64"
|
||||
:alt="item.data.toString()"
|
||||
:src="CDRAGON_BASE + mapPath((itemMap.get(item.data) as any).iconPath)"
|
||||
/>
|
||||
<div
|
||||
v-else
|
||||
style="
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
margin: 10px;
|
||||
background: var(--color-surface);
|
||||
border: 1px solid var(--color-on-surface);
|
||||
"
|
||||
></div>
|
||||
<h3 style="width: fit-content; margin: auto; margin-bottom: 10px">
|
||||
{{ ((item.count / builds.tree.count) * 100).toFixed(0) }}%
|
||||
</h3>
|
||||
</div>
|
||||
</div>
|
||||
</ItemBox>
|
||||
</div>
|
||||
|
||||
<!-- Boots first : when champion rush boots -->
|
||||
<ItemBox v-if="builds.bootsFirst > 0.5" title="boots rush" :boots-first="builds.bootsFirst">
|
||||
<div class="iv-items-container">
|
||||
<div
|
||||
v-for="item in builds.boots"
|
||||
:key="item.data"
|
||||
style="margin-left: 5px; margin-right: 5px"
|
||||
>
|
||||
<NuxtImg
|
||||
v-if="item.data != null && item.data != undefined && itemMap.get(item.data)"
|
||||
class="item-img"
|
||||
width="64"
|
||||
height="64"
|
||||
:alt="item.data.toString()"
|
||||
:src="CDRAGON_BASE + mapPath((itemMap.get(item.data) as any).iconPath)"
|
||||
/>
|
||||
<div
|
||||
v-else
|
||||
style="
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
margin: 10px;
|
||||
background: var(--color-surface);
|
||||
border: 1px solid var(--color-on-surface);
|
||||
"
|
||||
></div>
|
||||
<h3 style="width: fit-content; margin: auto; margin-bottom: 10px">
|
||||
{{ ((item.count / builds.tree.count) * 100).toFixed(0) }}%
|
||||
</h3>
|
||||
</div>
|
||||
</div>
|
||||
</ItemBox>
|
||||
|
||||
<!-- Core items -->
|
||||
<ItemBox title="core">
|
||||
<ItemTree style="margin: auto; width: fit-content" :tree="builds.tree" />
|
||||
</ItemBox>
|
||||
|
||||
<!-- Boots -->
|
||||
<ItemBox v-if="builds.bootsFirst <= 0.5" title="boots">
|
||||
<div class="iv-items-container">
|
||||
<div
|
||||
v-for="item in builds.boots.slice(0, 4)"
|
||||
:key="item.data"
|
||||
style="margin-left: 5px; margin-right: 5px"
|
||||
>
|
||||
<NuxtImg
|
||||
v-if="item.data != null && item.data != undefined && itemMap.get(item.data)"
|
||||
class="item-img"
|
||||
width="64"
|
||||
height="64"
|
||||
:alt="item.data.toString()"
|
||||
:src="CDRAGON_BASE + mapPath((itemMap.get(item.data) as any).iconPath)"
|
||||
/>
|
||||
<div
|
||||
v-else
|
||||
style="
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
margin: 10px;
|
||||
background: var(--color-surface);
|
||||
border: 1px solid var(--color-on-surface);
|
||||
"
|
||||
></div>
|
||||
<h3 style="width: fit-content; margin: auto; margin-bottom: 10px">
|
||||
{{ ((item.count / builds.tree.count) * 100).toFixed(0) }}%
|
||||
</h3>
|
||||
</div>
|
||||
</div>
|
||||
</ItemBox>
|
||||
|
||||
<!-- Late game items -->
|
||||
<ItemBox title="late game">
|
||||
<div id="iv-late-game-container">
|
||||
<div class="iv-items-container">
|
||||
<div
|
||||
v-for="item in builds.lateGame.slice(0, 4)"
|
||||
:key="item.data"
|
||||
style="margin-left: 5px; margin-right: 5px"
|
||||
>
|
||||
<NuxtImg
|
||||
v-if="item.data != null && item.data != undefined && itemMap.get(item.data)"
|
||||
class="item-img"
|
||||
width="64"
|
||||
height="64"
|
||||
:alt="item.data.toString()"
|
||||
:src="CDRAGON_BASE + mapPath((itemMap.get(item.data) as any).iconPath)"
|
||||
/>
|
||||
<div
|
||||
v-else
|
||||
style="
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
margin: 10px;
|
||||
background: var(--color-surface);
|
||||
border: 1px solid var(--color-on-surface);
|
||||
"
|
||||
></div>
|
||||
<h3 style="width: fit-content; margin: auto; margin-bottom: 10px">
|
||||
{{ ((item.count / builds.tree.count) * 100).toFixed(0) }}%
|
||||
</h3>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div v-if="builds.lateGame.length > 4" class="iv-items-container">
|
||||
<div
|
||||
v-for="item in builds.lateGame.slice(4, 8)"
|
||||
:key="item.data"
|
||||
style="margin-left: 5px; margin-right: 5px"
|
||||
>
|
||||
<NuxtImg
|
||||
v-if="item.data != null && item.data != undefined && itemMap.get(item.data)"
|
||||
class="item-img"
|
||||
width="64"
|
||||
height="64"
|
||||
:alt="item.data.toString()"
|
||||
:src="CDRAGON_BASE + mapPath((itemMap.get(item.data) as any).iconPath)"
|
||||
/>
|
||||
<div
|
||||
v-else
|
||||
style="
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
margin: 10px;
|
||||
background: var(--color-surface);
|
||||
border: 1px solid var(--color-on-surface);
|
||||
"
|
||||
></div>
|
||||
<h3 style="width: fit-content; margin: auto; margin-bottom: 10px">
|
||||
{{ ((item.count / builds.tree.count) * 100).toFixed(0) }}%
|
||||
</h3>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</ItemBox>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style>
|
||||
#iv-container {
|
||||
display: flex;
|
||||
width: fit-content;
|
||||
height: fit-content;
|
||||
}
|
||||
.iv-items-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
width: fit-content;
|
||||
height: fit-content;
|
||||
margin: auto;
|
||||
}
|
||||
.item-img {
|
||||
border: 1px solid var(--color-on-surface);
|
||||
margin: 10px;
|
||||
}
|
||||
#iv-late-game-container {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
@media only screen and (max-width: 1000px) {
|
||||
#iv-container {
|
||||
flex-direction: column;
|
||||
width: 100%;
|
||||
}
|
||||
.iv-items-container {
|
||||
flex-direction: row;
|
||||
}
|
||||
.item-img {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
}
|
||||
#iv-late-game-container {
|
||||
flex-direction: column;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -10,7 +10,7 @@ const emit = defineEmits<{
|
||||
stateChange: [state: string, lane: number]
|
||||
}>()
|
||||
|
||||
const state = ref('runes')
|
||||
const state = ref('build')
|
||||
const laneState = ref(0)
|
||||
|
||||
function handleStateChange(newState: string, newLane: number) {
|
||||
@@ -49,16 +49,10 @@ if (route.path.startsWith('/tierlist/')) {
|
||||
/>
|
||||
<div class="nav-buttons">
|
||||
<button
|
||||
:class="['nav-button', { active: state == 'runes' && laneState == i }]"
|
||||
@click="handleStateChange('runes', i)"
|
||||
:class="['nav-button', { active: state == 'build' && laneState == i }]"
|
||||
@click="handleStateChange('build', i)"
|
||||
>
|
||||
Runes
|
||||
</button>
|
||||
<button
|
||||
:class="['nav-button', { active: state == 'items' && laneState == i }]"
|
||||
@click="handleStateChange('items', i)"
|
||||
>
|
||||
Items
|
||||
Build
|
||||
</button>
|
||||
<button
|
||||
:class="['nav-button', { active: state == 'alternatives' && laneState == i }]"
|
||||
|
||||
@@ -10,7 +10,7 @@ const emit = defineEmits<{
|
||||
stateChange: [state: string, lane: number]
|
||||
}>()
|
||||
|
||||
const state = ref('runes')
|
||||
const state = ref('build')
|
||||
const laneState = ref(0)
|
||||
|
||||
function handleStateChange(newState: string, newLane: number) {
|
||||
@@ -39,9 +39,9 @@ if (route.path.startsWith('/tierlist/')) {
|
||||
|
||||
<div class="sidebar-container">
|
||||
<Logo
|
||||
font-size="2.6rem"
|
||||
img-width="60"
|
||||
style="padding-left: 15px; padding-right: 15px; margin-top: 30px"
|
||||
font-size="2rem"
|
||||
img-width="45"
|
||||
style="padding-left: 10px; padding-right: 10px; margin-top: 20px"
|
||||
/>
|
||||
|
||||
<div v-for="(lane, i) in championLanes" :key="i">
|
||||
@@ -49,22 +49,22 @@ if (route.path.startsWith('/tierlist/')) {
|
||||
style="
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-top: 30px;
|
||||
margin-top: 20px;
|
||||
padding-right: 10px;
|
||||
overflow: hidden;
|
||||
"
|
||||
>
|
||||
<h1 style="font-size: 2.4rem; padding-left: 20px">{{ championName }}</h1>
|
||||
<h1 style="font-size: 1.8rem; padding-left: 15px">{{ championName }}</h1>
|
||||
<NuxtImg
|
||||
format="webp"
|
||||
style="margin-left: 10px"
|
||||
width="40"
|
||||
height="40"
|
||||
style="margin-left: 8px"
|
||||
width="30"
|
||||
height="30"
|
||||
:src="LANE_IMAGES[lanePositionToIndex(lane.data)]"
|
||||
/>
|
||||
<h2
|
||||
v-if="championName != null && championName != undefined && championName.length < 8"
|
||||
style="margin-left: 5px; font-size: 1.8rem; font-weight: 200"
|
||||
style="margin-left: 5px; font-size: 1.4rem; font-weight: 200"
|
||||
>
|
||||
{{ POSITIONS_STR[lanePositionToIndex(lane.data.toLowerCase())] }}
|
||||
</h2>
|
||||
@@ -72,21 +72,12 @@ if (route.path.startsWith('/tierlist/')) {
|
||||
|
||||
<h2
|
||||
:class="
|
||||
'sidebar-link ' + (state == 'runes' && laneState == i ? 'sidebar-link-selected' : '')
|
||||
'sidebar-link ' + (state == 'build' && laneState == i ? 'sidebar-link-selected' : '')
|
||||
"
|
||||
style="margin-top: 10px; font-size: 1.9rem; padding-left: 35px"
|
||||
@click="handleStateChange('runes', i)"
|
||||
style="margin-top: 8px; font-size: 1.5rem; padding-left: 25px"
|
||||
@click="handleStateChange('build', i)"
|
||||
>
|
||||
Runes
|
||||
</h2>
|
||||
<h2
|
||||
:class="
|
||||
'sidebar-link ' + (state == 'items' && laneState == i ? 'sidebar-link-selected' : '')
|
||||
"
|
||||
style="margin-top: 10px; font-size: 1.9rem; padding-left: 35px"
|
||||
@click="handleStateChange('items', i)"
|
||||
>
|
||||
Items
|
||||
Build
|
||||
</h2>
|
||||
|
||||
<h2
|
||||
@@ -94,7 +85,7 @@ if (route.path.startsWith('/tierlist/')) {
|
||||
'sidebar-link ' +
|
||||
(state == 'alternatives' && laneState == i ? 'sidebar-link-selected' : '')
|
||||
"
|
||||
style="margin-top: 10px; font-size: 1.9rem; padding-left: 35px"
|
||||
style="margin-top: 8px; font-size: 1.5rem; padding-left: 25px"
|
||||
@click="handleStateChange('alternatives', i)"
|
||||
>
|
||||
Alternatives
|
||||
@@ -103,15 +94,15 @@ if (route.path.startsWith('/tierlist/')) {
|
||||
:class="
|
||||
'sidebar-link ' + (state == 'matchups' && laneState == i ? 'sidebar-link-selected' : '')
|
||||
"
|
||||
style="margin-top: 10px; font-size: 1.9rem; padding-left: 35px"
|
||||
style="margin-top: 8px; font-size: 1.5rem; padding-left: 25px"
|
||||
@click="handleStateChange('matchups', i)"
|
||||
>
|
||||
Matchups
|
||||
</h2>
|
||||
</div>
|
||||
|
||||
<div v-if="tierlistList == true" style="margin-top: 30px">
|
||||
<h2 style="padding-left: 20px; font-size: 2.4rem; margin-bottom: 10px">Tierlist</h2>
|
||||
<div v-if="tierlistList == true" style="margin-top: 20px">
|
||||
<h2 style="padding-left: 15px; font-size: 1.8rem; margin-bottom: 8px">Tierlist</h2>
|
||||
<NuxtLink
|
||||
v-for="(pos, i) in POSITIONS"
|
||||
:key="i"
|
||||
@@ -121,16 +112,16 @@ if (route.path.startsWith('/tierlist/')) {
|
||||
<div
|
||||
:class="selected == pos ? 'sidebar-link-selected' : ''"
|
||||
class="sidebar-link"
|
||||
style="padding-left: 35px; display: flex; align-items: center"
|
||||
style="padding-left: 25px; display: flex; align-items: center"
|
||||
>
|
||||
<NuxtImg
|
||||
format="webp"
|
||||
width="40"
|
||||
height="40"
|
||||
width="30"
|
||||
height="30"
|
||||
:src="LANE_IMAGES[i]"
|
||||
:alt="POSITIONS_STR[i]"
|
||||
/>
|
||||
<h3 style="font-size: 2.1rem; font-weight: 200; margin-left: 10px">
|
||||
<h3 style="font-size: 1.6rem; font-weight: 200; margin-left: 8px">
|
||||
{{ POSITIONS_STR[i] }}
|
||||
</h3>
|
||||
</div>
|
||||
@@ -139,14 +130,14 @@ if (route.path.startsWith('/tierlist/')) {
|
||||
|
||||
<div style="position: absolute; bottom: 0; margin-bottom: 10px; padding-left: 10px">
|
||||
<template v-if="stats">
|
||||
<h3 style="font-size: 23px; font-weight: 200">Patch {{ stats.patch }}</h3>
|
||||
<h3 style="font-size: 23px; font-weight: 200">{{ stats.count }} games</h3>
|
||||
<h3 style="font-size: 18px; font-weight: 200">Patch {{ stats.patch }}</h3>
|
||||
<h3 style="font-size: 18px; font-weight: 200">{{ stats.count }} games</h3>
|
||||
</template>
|
||||
<template v-else>
|
||||
<h3 style="font-size: 23px; font-weight: 200; opacity: 0.5">Loading stats...</h3>
|
||||
<h3 style="font-size: 18px; font-weight: 200; opacity: 0.5">Loading stats...</h3>
|
||||
</template>
|
||||
<NuxtLink to="/about"><h3>About</h3></NuxtLink>
|
||||
<h2 style="font-size: 12px; font-weight: 200; margin-top: 5px">
|
||||
<h2 style="font-size: 10px; font-weight: 200; margin-top: 3px; margin-right: 10px">
|
||||
BuildPath isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot
|
||||
Games or anyone officially involved in producing or managing Riot Games properties. Riot
|
||||
Games, and all associated properties are trademarks or registered trademarks of Riot Games,
|
||||
|
||||
@@ -8,17 +8,13 @@ const props = defineProps<{
|
||||
const primaryStyle: Ref<PerkStyle> = ref({ id: 0, name: '', iconPath: '', slots: [] })
|
||||
const secondaryStyle: Ref<PerkStyle> = ref({ id: 0, name: '', iconPath: '', slots: [] })
|
||||
|
||||
const { data: perks_data }: PerksResponse = await useFetch(
|
||||
CDRAGON_BASE + 'plugins/rcp-be-lol-game-data/global/default/v1/perks.json'
|
||||
)
|
||||
const { data: perks_data }: PerksResponse = await useFetch('/api/cdragon/perks')
|
||||
const perks = reactive(new Map())
|
||||
for (const perk of perks_data.value) {
|
||||
perks.set(perk.id, perk)
|
||||
}
|
||||
|
||||
const { data: stylesData }: PerkStylesResponse = await useFetch(
|
||||
CDRAGON_BASE + 'plugins/rcp-be-lol-game-data/global/default/v1/perkstyles.json'
|
||||
)
|
||||
const { data: stylesData }: PerkStylesResponse = await useFetch('/api/cdragon/perkstyles')
|
||||
watch(
|
||||
() => props.primaryStyleId,
|
||||
async (_newP, _oldP) => {
|
||||
|
||||
@@ -1,155 +0,0 @@
|
||||
<script setup lang="ts">
|
||||
const props = defineProps<{
|
||||
runes: Array<{
|
||||
count: number
|
||||
primaryStyle: number
|
||||
secondaryStyle: number
|
||||
selections: Array<number>
|
||||
pickrate: number
|
||||
}>
|
||||
}>()
|
||||
|
||||
const currentlySelectedPage = ref(0)
|
||||
const primaryStyles: Ref<Array<PerkStyle>> = ref(Array(props.runes.length))
|
||||
const secondaryStyles: Ref<Array<PerkStyle>> = ref(Array(props.runes.length))
|
||||
const keystoneIds: Ref<Array<number>> = ref(Array(props.runes.length))
|
||||
|
||||
const { data: perks_data }: PerksResponse = await useFetch(
|
||||
CDRAGON_BASE + 'plugins/rcp-be-lol-game-data/global/default/v1/perks.json'
|
||||
)
|
||||
const perks = reactive(new Map())
|
||||
for (const perk of perks_data.value) {
|
||||
perks.set(perk.id, perk)
|
||||
}
|
||||
|
||||
const { data: stylesData }: PerkStylesResponse = await useFetch(
|
||||
CDRAGON_BASE + 'plugins/rcp-be-lol-game-data/global/default/v1/perkstyles.json'
|
||||
)
|
||||
watch(
|
||||
() => props.runes,
|
||||
(_newRunes, _oldRunes) => {
|
||||
currentlySelectedPage.value = 0
|
||||
primaryStyles.value = Array(props.runes.length)
|
||||
secondaryStyles.value = Array(props.runes.length)
|
||||
keystoneIds.value = Array(props.runes.length)
|
||||
|
||||
refreshStylesKeystones()
|
||||
}
|
||||
)
|
||||
|
||||
function refreshStylesKeystones() {
|
||||
for (const style of stylesData.value.styles) {
|
||||
for (const rune of props.runes) {
|
||||
if (style.id == rune.primaryStyle) {
|
||||
primaryStyles.value[props.runes.indexOf(rune)] = style
|
||||
for (const perk of style.slots[0].perks) {
|
||||
if (rune.selections.includes(perk)) {
|
||||
keystoneIds.value[props.runes.indexOf(rune)] = perk
|
||||
}
|
||||
}
|
||||
}
|
||||
if (style.id == rune.secondaryStyle) {
|
||||
secondaryStyles.value[props.runes.indexOf(rune)] = style
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
refreshStylesKeystones()
|
||||
|
||||
function runeSelect(index: number) {
|
||||
currentlySelectedPage.value = index
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div style="width: fit-content">
|
||||
<RunePage
|
||||
v-if="runes[currentlySelectedPage] != undefined && runes[currentlySelectedPage] != null"
|
||||
style="margin: auto; width: fit-content"
|
||||
:primary-style-id="runes[currentlySelectedPage].primaryStyle"
|
||||
:secondary-style-id="runes[currentlySelectedPage].secondaryStyle"
|
||||
:selection-ids="runes[currentlySelectedPage].selections"
|
||||
/>
|
||||
<div style="display: flex; margin-top: 20px; justify-content: center">
|
||||
<div v-for="(_, i) in runes" :key="i" @click="runeSelect(i)">
|
||||
<div
|
||||
:class="
|
||||
'rune-selector-entry ' +
|
||||
(i == currentlySelectedPage ? 'rune-selector-entry-selected' : '')
|
||||
"
|
||||
>
|
||||
<div class="rs-styles-container">
|
||||
<NuxtImg
|
||||
v-if="primaryStyles[i] != null && primaryStyles[i] != undefined"
|
||||
class="rs-style-img"
|
||||
style="margin: auto"
|
||||
:src="CDRAGON_BASE + mapPath(primaryStyles[i].iconPath)"
|
||||
/>
|
||||
<NuxtImg
|
||||
v-if="keystoneIds[i] != null && keystoneIds[i] != undefined"
|
||||
class="rs-style-img"
|
||||
width="34"
|
||||
:src="CDRAGON_BASE + mapPath(perks.get(keystoneIds[i]).iconPath)"
|
||||
/>
|
||||
<NuxtImg
|
||||
v-if="secondaryStyles[i] != null && secondaryStyles[i] != undefined"
|
||||
class="rs-style-img"
|
||||
style="margin: auto"
|
||||
:src="CDRAGON_BASE + mapPath(secondaryStyles[i].iconPath)"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
<h3 class="rs-pickrate">{{ (runes[i].pickrate * 100).toFixed(2) }}% pick.</h3>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style>
|
||||
.rune-selector-entry {
|
||||
width: 200px;
|
||||
height: 120px;
|
||||
|
||||
margin-left: 10px;
|
||||
margin-right: 10px;
|
||||
|
||||
border-radius: 8%;
|
||||
border: 1px solid var(--color-on-surface);
|
||||
}
|
||||
.rune-selector-entry:hover {
|
||||
cursor: pointer;
|
||||
}
|
||||
.rune-selector-entry-selected {
|
||||
background-color: var(--color-surface-darker);
|
||||
}
|
||||
.rs-styles-container {
|
||||
display: flex;
|
||||
margin-top: 20px;
|
||||
}
|
||||
.rs-pickrate {
|
||||
text-align: center;
|
||||
margin-top: -40px;
|
||||
padding-bottom: 40px;
|
||||
}
|
||||
@media only screen and (max-width: 650px) {
|
||||
.rune-selector-entry {
|
||||
width: 100px;
|
||||
height: 60px;
|
||||
|
||||
margin-left: 5px;
|
||||
margin-right: 5px;
|
||||
}
|
||||
.rs-styles-container {
|
||||
margin-top: 17px;
|
||||
}
|
||||
.rs-pickrate {
|
||||
margin-top: 5px;
|
||||
padding-bottom: 0px;
|
||||
}
|
||||
.rs-style-img {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
19
frontend/composables/useBuilds.ts
Normal file
19
frontend/composables/useBuilds.ts
Normal file
@@ -0,0 +1,19 @@
|
||||
/**
|
||||
* Composable for managing build data
|
||||
*/
|
||||
import { deepClone } from '~/utils/helpers'
|
||||
|
||||
export const useBuilds = (buildsProp: Ref<Builds>) => {
|
||||
const builds = ref<Builds>(deepClone(buildsProp.value))
|
||||
|
||||
// Watch for changes and rebuild
|
||||
watch(
|
||||
() => buildsProp.value,
|
||||
newBuilds => {
|
||||
builds.value = deepClone(newBuilds)
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
|
||||
return { builds }
|
||||
}
|
||||
30
frontend/composables/useItemMap.ts
Normal file
30
frontend/composables/useItemMap.ts
Normal file
@@ -0,0 +1,30 @@
|
||||
/**
|
||||
* Composable for fetching and managing item data from CDragon API
|
||||
* Returns a reactive Map of item ID to item data
|
||||
*/
|
||||
export const useItemMap = () => {
|
||||
const { data: items } = useFetch<Array<Item>>('/api/cdragon/items', {
|
||||
lazy: true,
|
||||
server: false
|
||||
})
|
||||
|
||||
const itemMap = ref<Map<number, Item>>(new Map())
|
||||
|
||||
watch(
|
||||
items,
|
||||
newItems => {
|
||||
if (Array.isArray(newItems)) {
|
||||
const map = new Map<number, Item>()
|
||||
for (const item of newItems) {
|
||||
if (item?.id) {
|
||||
map.set(item.id, item)
|
||||
}
|
||||
}
|
||||
itemMap.value = map
|
||||
}
|
||||
},
|
||||
{ immediate: true }
|
||||
)
|
||||
|
||||
return { itemMap }
|
||||
}
|
||||
46
frontend/composables/useRuneStyles.ts
Normal file
46
frontend/composables/useRuneStyles.ts
Normal file
@@ -0,0 +1,46 @@
|
||||
/**
|
||||
* Composable for fetching and managing rune styles and keystones
|
||||
* Transforms rune data into format needed for display components
|
||||
*/
|
||||
export const useRuneStyles = () => {
|
||||
const { data: perksData } = useFetch('/api/cdragon/perks')
|
||||
const { data: stylesData } = useFetch('/api/cdragon/perkstyles')
|
||||
console.log(stylesData.value)
|
||||
|
||||
const perks = reactive(new Map<number, Perk>())
|
||||
watch(
|
||||
perksData,
|
||||
newPerks => {
|
||||
if (Array.isArray(newPerks)) {
|
||||
perks.clear()
|
||||
for (const perk of newPerks) {
|
||||
if (perk?.id) {
|
||||
perks.set(perk.id, perk)
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{ immediate: true }
|
||||
)
|
||||
|
||||
const perkStyles = reactive(new Map<number, PerkStyle>())
|
||||
watch(
|
||||
stylesData,
|
||||
newPerkStyles => {
|
||||
if (Array.isArray(newPerkStyles?.styles)) {
|
||||
perkStyles.clear()
|
||||
for (const perkStyle of newPerkStyles.styles) {
|
||||
if (perkStyle?.id) {
|
||||
perkStyles.set(perkStyle.id, perkStyle)
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{ immediate: true }
|
||||
)
|
||||
|
||||
return {
|
||||
perks,
|
||||
perkStyles
|
||||
}
|
||||
}
|
||||
33
frontend/composables/useSummonerSpellMap.ts
Normal file
33
frontend/composables/useSummonerSpellMap.ts
Normal file
@@ -0,0 +1,33 @@
|
||||
/**
|
||||
* Composable for fetching and managing summoner spell data from CDragon API
|
||||
* Returns a reactive Map of spell ID to spell data
|
||||
*/
|
||||
export const useSummonerSpellMap = () => {
|
||||
const { data: summonerSpellsData } = useFetch<Array<SummonerSpell>>(
|
||||
'/api/cdragon/summoner-spells',
|
||||
{
|
||||
lazy: true,
|
||||
server: false
|
||||
}
|
||||
)
|
||||
|
||||
const summonerSpellMap = ref<Map<number, SummonerSpell>>(new Map())
|
||||
|
||||
watch(
|
||||
summonerSpellsData,
|
||||
newData => {
|
||||
if (Array.isArray(newData)) {
|
||||
const map = new Map<number, SummonerSpell>()
|
||||
for (const spell of newData) {
|
||||
if (spell?.id) {
|
||||
map.set(spell.id, spell)
|
||||
}
|
||||
}
|
||||
summonerSpellMap.value = map
|
||||
}
|
||||
},
|
||||
{ immediate: true }
|
||||
)
|
||||
|
||||
return { summonerSpellMap }
|
||||
}
|
||||
@@ -30,7 +30,10 @@ export default withNuxt([
|
||||
ChampionsResponse: 'readonly',
|
||||
ChampionResponse: 'readonly',
|
||||
ItemResponse: 'readonly',
|
||||
MatchupData: 'readonly'
|
||||
MatchupData: 'readonly',
|
||||
Item: 'readonly',
|
||||
SummonerSpell: 'readonly',
|
||||
Perk: 'readonly'
|
||||
}
|
||||
},
|
||||
rules: {
|
||||
|
||||
@@ -8,7 +8,14 @@ const championAlias = route.params.alias as string
|
||||
const isLoading = ref(true)
|
||||
const error = ref<string | null>(null)
|
||||
const laneState = ref(0)
|
||||
const state = ref('runes')
|
||||
const state = ref('build')
|
||||
|
||||
// Data fetching
|
||||
const { itemMap } = useItemMap()
|
||||
const { perks } = useRuneStyles()
|
||||
|
||||
// State for selected variant in alternatives tab
|
||||
const selectedAltVariant = ref(0)
|
||||
|
||||
// Use useAsyncData with client-side fetching for faster initial page load
|
||||
const {
|
||||
@@ -156,34 +163,57 @@ function fetchChampionData() {
|
||||
/>
|
||||
|
||||
<div id="champion-content">
|
||||
<ChampionTitle
|
||||
v-if="championData.gameCount > 0 && lane"
|
||||
id="champion-title"
|
||||
:champion-id="championId"
|
||||
:winrate="lane.winrate || 0"
|
||||
:pickrate="lane.pickrate || 0"
|
||||
:game-count="lane.count || 0"
|
||||
/>
|
||||
<ClientOnly>
|
||||
<LazyRuneSelector
|
||||
v-if="state == 'runes' && championData.gameCount > 0 && lane?.runes"
|
||||
style="margin: auto; margin-top: 40px"
|
||||
:runes="lane.runes"
|
||||
<div class="champion-header">
|
||||
<ChampionTitle
|
||||
v-if="championData.gameCount > 0 && lane"
|
||||
id="champion-title"
|
||||
:champion-id="championId"
|
||||
:winrate="lane.winrate || 0"
|
||||
:pickrate="lane.pickrate || 0"
|
||||
:game-count="lane.count || 0"
|
||||
/>
|
||||
</ClientOnly>
|
||||
<SummonerSpells v-if="lane" :summoner-spells="lane.summonerSpells" />
|
||||
</div>
|
||||
|
||||
<ClientOnly>
|
||||
<LazyItemViewer
|
||||
v-if="state == 'items' && championData.gameCount > 0 && lane?.builds"
|
||||
<LazyBuildViewer
|
||||
v-if="state == 'build' && championData.gameCount > 0 && lane?.builds"
|
||||
style="margin: auto; margin-top: 40px"
|
||||
:builds="lane.builds"
|
||||
/>
|
||||
</ClientOnly>
|
||||
<ClientOnly>
|
||||
<LazyItemTree
|
||||
v-if="state == 'alternatives' && championData.gameCount > 0 && lane?.builds?.tree"
|
||||
style="margin: auto; margin-top: 40px; width: fit-content"
|
||||
:tree="lane.builds.tree"
|
||||
/>
|
||||
<div
|
||||
v-if="state == 'alternatives' && championData.gameCount > 0 && lane && lane.builds"
|
||||
style="
|
||||
margin: auto;
|
||||
margin-top: 40px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 20px;
|
||||
"
|
||||
>
|
||||
<div style="display: flex">
|
||||
<LazyBuildVariantSelector
|
||||
v-for="(build, i) in lane.builds"
|
||||
:key="i"
|
||||
:keystone-id="build.runeKeystone"
|
||||
:item-id="build.items.children[0].data"
|
||||
:keystore="perks"
|
||||
:item-map="itemMap"
|
||||
:pickrate="build.pickrate"
|
||||
:selected="selectedAltVariant == i"
|
||||
:index="i"
|
||||
@select="selectedAltVariant = i"
|
||||
/>
|
||||
</div>
|
||||
<LazyItemTree
|
||||
v-if="lane.builds[selectedAltVariant]?.items"
|
||||
style="width: fit-content"
|
||||
:tree="lane.builds[selectedAltVariant].items"
|
||||
/>
|
||||
</div>
|
||||
</ClientOnly>
|
||||
<ClientOnly>
|
||||
<LazyMatchupSection
|
||||
@@ -216,8 +246,10 @@ function fetchChampionData() {
|
||||
}
|
||||
#champion-content {
|
||||
margin-top: 64px;
|
||||
margin-left: 39px;
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
/* Loading state styles */
|
||||
@@ -296,6 +328,15 @@ function fetchChampionData() {
|
||||
background-color: #45a049;
|
||||
}
|
||||
|
||||
/* Champion header layout */
|
||||
.champion-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin: auto;
|
||||
width: fit-content;
|
||||
gap: 40px;
|
||||
}
|
||||
|
||||
@media only screen and (max-width: 650px) {
|
||||
#champion-content {
|
||||
margin: auto;
|
||||
@@ -304,7 +345,18 @@ function fetchChampionData() {
|
||||
#champion-title {
|
||||
margin: auto;
|
||||
}
|
||||
|
||||
.champion-header {
|
||||
flex-direction: column;
|
||||
gap: 20px;
|
||||
}
|
||||
|
||||
.layout-selector {
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
}
|
||||
}
|
||||
|
||||
@media only screen and (max-width: 1200px) {
|
||||
#alias-content-wrapper {
|
||||
flex-direction: column;
|
||||
|
||||
@@ -4,9 +4,7 @@ import { LANE_IMAGES, lanePositionToIndex, POSITIONS_STR } from '~/utils/cdragon
|
||||
const route = useRoute()
|
||||
const lane = route.params.lane as string
|
||||
|
||||
const { data: championsData }: ChampionsResponse = await useFetch(
|
||||
CDRAGON_BASE + 'plugins/rcp-be-lol-game-data/global/default/v1/champion-summary.json'
|
||||
)
|
||||
const { data: championsData }: ChampionsResponse = await useFetch('/api/cdragon/champion-summary')
|
||||
|
||||
const { data: championsLanes }: { data: Ref<Array<ChampionData>> } =
|
||||
await useFetch('/api/champions')
|
||||
|
||||
14
frontend/server/api/cdragon/champion-summary.ts
Normal file
14
frontend/server/api/cdragon/champion-summary.ts
Normal file
@@ -0,0 +1,14 @@
|
||||
import { getChampionSummary } from '~/server/utils/cdragon-cache'
|
||||
|
||||
export default defineEventHandler(async () => {
|
||||
try {
|
||||
const championSummary = await getChampionSummary()
|
||||
return championSummary
|
||||
} catch (error) {
|
||||
console.error('Error fetching champion summary:', error)
|
||||
throw createError({
|
||||
statusCode: 500,
|
||||
statusMessage: 'Failed to fetch champion summary'
|
||||
})
|
||||
}
|
||||
})
|
||||
14
frontend/server/api/cdragon/items.ts
Normal file
14
frontend/server/api/cdragon/items.ts
Normal file
@@ -0,0 +1,14 @@
|
||||
import { getItems } from '~/server/utils/cdragon-cache'
|
||||
|
||||
export default defineEventHandler(async () => {
|
||||
try {
|
||||
const items = await getItems()
|
||||
return items
|
||||
} catch (error) {
|
||||
console.error('Error fetching items:', error)
|
||||
throw createError({
|
||||
statusCode: 500,
|
||||
statusMessage: 'Failed to fetch items'
|
||||
})
|
||||
}
|
||||
})
|
||||
14
frontend/server/api/cdragon/perks.ts
Normal file
14
frontend/server/api/cdragon/perks.ts
Normal file
@@ -0,0 +1,14 @@
|
||||
import { getPerks } from '~/server/utils/cdragon-cache'
|
||||
|
||||
export default defineEventHandler(async () => {
|
||||
try {
|
||||
const perks = await getPerks()
|
||||
return perks
|
||||
} catch (error) {
|
||||
console.error('Error fetching perks:', error)
|
||||
throw createError({
|
||||
statusCode: 500,
|
||||
statusMessage: 'Failed to fetch perks'
|
||||
})
|
||||
}
|
||||
})
|
||||
14
frontend/server/api/cdragon/perkstyles.ts
Normal file
14
frontend/server/api/cdragon/perkstyles.ts
Normal file
@@ -0,0 +1,14 @@
|
||||
import { getPerkStyles } from '~/server/utils/cdragon-cache'
|
||||
|
||||
export default defineEventHandler(async () => {
|
||||
try {
|
||||
const perkStyles = await getPerkStyles()
|
||||
return perkStyles
|
||||
} catch (error) {
|
||||
console.error('Error fetching perk styles:', error)
|
||||
throw createError({
|
||||
statusCode: 500,
|
||||
statusMessage: 'Failed to fetch perk styles'
|
||||
})
|
||||
}
|
||||
})
|
||||
14
frontend/server/api/cdragon/summoner-spells.ts
Normal file
14
frontend/server/api/cdragon/summoner-spells.ts
Normal file
@@ -0,0 +1,14 @@
|
||||
import { getSummonerSpells } from '~/server/utils/cdragon-cache'
|
||||
|
||||
export default defineEventHandler(async () => {
|
||||
try {
|
||||
const summonerSpells = await getSummonerSpells()
|
||||
return summonerSpells
|
||||
} catch (error) {
|
||||
console.error('Error fetching summoner spells:', error)
|
||||
throw createError({
|
||||
statusCode: 500,
|
||||
statusMessage: 'Failed to fetch summoner spells'
|
||||
})
|
||||
}
|
||||
})
|
||||
@@ -1,11 +1,7 @@
|
||||
import { CDRAGON_BASE } from '~/utils/cdragon'
|
||||
import { getChampionSummary } from '~/server/utils/cdragon-cache'
|
||||
|
||||
async function championRoutes() {
|
||||
const championsData: Array<Champion> = await (
|
||||
await fetch(
|
||||
CDRAGON_BASE + 'plugins/rcp-be-lol-game-data/global/default/v1/champion-summary.json'
|
||||
)
|
||||
).json()
|
||||
const championsData = await getChampionSummary()
|
||||
|
||||
const routes: Array<string> = []
|
||||
for (const champion of championsData) {
|
||||
|
||||
205
frontend/server/utils/cdragon-cache.ts
Normal file
205
frontend/server/utils/cdragon-cache.ts
Normal file
@@ -0,0 +1,205 @@
|
||||
import { readFile, existsSync } from 'fs'
|
||||
import { join } from 'path'
|
||||
import { promisify } from 'util'
|
||||
|
||||
const readFileAsync = promisify(readFile)
|
||||
|
||||
// CDragon base URL for fallback
|
||||
const CDRAGON_BASE = 'https://raw.communitydragon.org/'
|
||||
|
||||
// Cache directory - can be configured via environment variable
|
||||
// Default to dev/cdragon for development
|
||||
const getCacheDir = () => {
|
||||
if (process.env.CDRAGON_CACHE_DIR) {
|
||||
return process.env.CDRAGON_CACHE_DIR
|
||||
}
|
||||
// Default to dev/cdragon relative to project root
|
||||
return join(process.cwd(), '..', 'dev', 'data', 'cdragon')
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current patch from the patch.txt file or fallback to 'latest'
|
||||
* Converts patch format for CDragon: "16.4.1" -> "16.4"
|
||||
*/
|
||||
async function getCurrentPatch(): Promise<string> {
|
||||
const cacheDir = getCacheDir()
|
||||
const patchFile = join(cacheDir, 'latest', 'patch.txt')
|
||||
|
||||
if (existsSync(patchFile)) {
|
||||
const patch = await readFileAsync(patchFile, 'utf-8')
|
||||
const trimmedPatch = patch.trim()
|
||||
// Convert patch format for CDragon: "16.4.1" -> "16.4"
|
||||
return trimmedPatch.split('.').slice(0, 2).join('.')
|
||||
}
|
||||
|
||||
// Fallback to 'latest' if no patch file exists
|
||||
return 'latest'
|
||||
}
|
||||
|
||||
/**
|
||||
* Cached CDragon data types
|
||||
*/
|
||||
interface CDragonCacheOptions {
|
||||
patch?: string
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch data from local cache with CDragon fallback
|
||||
*/
|
||||
async function fetchFromCache<T>(
|
||||
assetName: string,
|
||||
cdragonPath: string,
|
||||
options?: CDragonCacheOptions
|
||||
): Promise<T> {
|
||||
const cacheDir = getCacheDir()
|
||||
const patch = options?.patch || (await getCurrentPatch())
|
||||
const cachePath = join(cacheDir, patch, assetName)
|
||||
|
||||
// Try to read from cache first
|
||||
if (existsSync(cachePath)) {
|
||||
try {
|
||||
const data = await readFileAsync(cachePath, 'utf-8')
|
||||
return JSON.parse(data) as T
|
||||
} catch (error) {
|
||||
console.error(`Error reading cache file ${cachePath}:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback to CDragon
|
||||
console.log(`Cache miss for ${assetName}, fetching from CDragon...`)
|
||||
const url = `${CDRAGON_BASE}${patch}/${cdragonPath}`
|
||||
const response = await fetch(url)
|
||||
|
||||
if (!response.ok) {
|
||||
throw new Error(`Failed to fetch ${assetName} from CDragon: ${response.status}`)
|
||||
}
|
||||
|
||||
return (await response.json()) as T
|
||||
}
|
||||
|
||||
/**
|
||||
* Get items data from cache
|
||||
*/
|
||||
async function getItems(patch?: string): Promise<CDragonItem[]> {
|
||||
return fetchFromCache<CDragonItem[]>(
|
||||
'items.json',
|
||||
'plugins/rcp-be-lol-game-data/global/default/v1/items.json',
|
||||
{ patch }
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Get perks (runes) data from cache
|
||||
*/
|
||||
async function getPerks(patch?: string): Promise<CDragonPerk[]> {
|
||||
return fetchFromCache<CDragonPerk[]>(
|
||||
'perks.json',
|
||||
'plugins/rcp-be-lol-game-data/global/default/v1/perks.json',
|
||||
{ patch }
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Get perk styles data from cache
|
||||
*/
|
||||
async function getPerkStyles(patch?: string): Promise<CDragonPerkStyles> {
|
||||
return fetchFromCache<CDragonPerkStyles>(
|
||||
'perkstyles.json',
|
||||
'plugins/rcp-be-lol-game-data/global/default/v1/perkstyles.json',
|
||||
{ patch }
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Get summoner spells data from cache
|
||||
*/
|
||||
async function getSummonerSpells(patch?: string): Promise<CDragonSummonerSpell[]> {
|
||||
return fetchFromCache<CDragonSummonerSpell[]>(
|
||||
'summoner-spells.json',
|
||||
'plugins/rcp-be-lol-game-data/global/default/v1/summoner-spells.json',
|
||||
{ patch }
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Get champion summary data from cache
|
||||
*/
|
||||
async function getChampionSummary(patch?: string): Promise<CDragonChampionSummary[]> {
|
||||
return fetchFromCache<CDragonChampionSummary[]>(
|
||||
'champion-summary.json',
|
||||
'plugins/rcp-be-lol-game-data/global/default/v1/champion-summary.json',
|
||||
{ patch }
|
||||
)
|
||||
}
|
||||
|
||||
// Type definitions for CDragon data
|
||||
interface CDragonItem {
|
||||
id: number
|
||||
name: string
|
||||
iconPath: string
|
||||
description?: string
|
||||
plaintext?: string
|
||||
into?: number[]
|
||||
from?: number[]
|
||||
gold?: {
|
||||
base: number
|
||||
total: number
|
||||
sell: number
|
||||
}
|
||||
}
|
||||
|
||||
interface CDragonPerk {
|
||||
id: number
|
||||
name: string
|
||||
iconPath: string
|
||||
shortDesc?: string
|
||||
longDesc?: string
|
||||
}
|
||||
|
||||
interface CDragonPerkStyle {
|
||||
id: number
|
||||
name: string
|
||||
iconPath: string
|
||||
slots: Array<{
|
||||
type: string
|
||||
perks: number[]
|
||||
}>
|
||||
}
|
||||
|
||||
interface CDragonPerkStyles {
|
||||
styles: CDragonPerkStyle[]
|
||||
}
|
||||
|
||||
interface CDragonSummonerSpell {
|
||||
id: number
|
||||
name: string
|
||||
iconPath: string
|
||||
description?: string
|
||||
}
|
||||
|
||||
interface CDragonChampionSummary {
|
||||
id: number
|
||||
name: string
|
||||
alias: string
|
||||
squarePortraitPath: string
|
||||
roles?: string[]
|
||||
}
|
||||
|
||||
export {
|
||||
getItems,
|
||||
getPerks,
|
||||
getPerkStyles,
|
||||
getSummonerSpells,
|
||||
getChampionSummary,
|
||||
getCurrentPatch,
|
||||
CDRAGON_BASE
|
||||
}
|
||||
|
||||
export type {
|
||||
CDragonItem,
|
||||
CDragonPerk,
|
||||
CDragonPerkStyle,
|
||||
CDragonPerkStyles,
|
||||
CDragonSummonerSpell,
|
||||
CDragonChampionSummary
|
||||
}
|
||||
@@ -9,17 +9,25 @@ declare global {
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents champion build information
|
||||
* Represents a complete build with runes and items
|
||||
*/
|
||||
interface Builds {
|
||||
start: Array<{ count: number; data: number }>
|
||||
tree: ItemTree
|
||||
interface Build {
|
||||
runeKeystone: number
|
||||
runes: Rune[]
|
||||
items: ItemTree
|
||||
bootsFirst: number
|
||||
count: number
|
||||
boots: Array<{ count: number; data: number }>
|
||||
lateGame: Array<{ count: number; data: number }>
|
||||
suppItems?: Array<{ count: number; data: number }>
|
||||
suppItems: Array<{ count: number; data: number }>
|
||||
startItems: Array<{ count: number; data: number }>
|
||||
pickrate: number
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents champion build information (array of builds)
|
||||
*/
|
||||
type Builds = Array<Build>
|
||||
|
||||
/**
|
||||
* Represents a rune configuration
|
||||
*/
|
||||
@@ -52,8 +60,8 @@ declare global {
|
||||
losingMatches: number
|
||||
winrate: number
|
||||
pickrate: number
|
||||
runes?: Rune[]
|
||||
builds?: Builds
|
||||
summonerSpells: Array<{ id: number; count: number; pickrate: number }>
|
||||
matchups?: MatchupData[]
|
||||
}
|
||||
|
||||
|
||||
@@ -21,6 +21,19 @@ declare global {
|
||||
}
|
||||
type Item = {
|
||||
id: number
|
||||
iconPath: string
|
||||
name?: string
|
||||
description?: string
|
||||
plaintext?: string
|
||||
into?: number[]
|
||||
from?: number[]
|
||||
price?: number
|
||||
priceTotal?: number
|
||||
}
|
||||
type SummonerSpell = {
|
||||
id: number
|
||||
iconPath: string
|
||||
name: string
|
||||
}
|
||||
type PerksResponse = {
|
||||
data: Ref<Array<Perk>>
|
||||
|
||||
89
frontend/utils/buildHelpers.ts
Normal file
89
frontend/utils/buildHelpers.ts
Normal file
@@ -0,0 +1,89 @@
|
||||
/**
|
||||
* Gets all late game items from the item tree (items beyond first level)
|
||||
* Returns a flat array of unique items with their counts
|
||||
*/
|
||||
export function getLateGameItems(build: Build): Array<{ data: number; count: number }> {
|
||||
const lateGameItems: Array<{ data: number; count: number }> = []
|
||||
const itemCounts = new Map<number, number>()
|
||||
|
||||
// Collect late items
|
||||
function collectLateItems(tree: ItemTree, depth: number = 0): void {
|
||||
if (depth >= 3 && tree.data !== undefined && tree.count > 0) {
|
||||
const existing = itemCounts.get(tree.data) || 0
|
||||
itemCounts.set(tree.data, existing + tree.count)
|
||||
}
|
||||
|
||||
for (const child of tree.children) {
|
||||
collectLateItems(child, depth + 1)
|
||||
}
|
||||
}
|
||||
|
||||
collectLateItems(build.items)
|
||||
|
||||
// Convert map to array
|
||||
for (const [data, count] of itemCounts.entries()) {
|
||||
lateGameItems.push({ data, count })
|
||||
}
|
||||
|
||||
lateGameItems.sort((a, b) => b.count - a.count)
|
||||
|
||||
console.log(lateGameItems)
|
||||
|
||||
// Sort by count descending
|
||||
return lateGameItems.filter(item => !treeToArray(getCoreItems(build)).includes(item.data))
|
||||
}
|
||||
|
||||
function treeToArray(tree: ItemTree): Array<number> {
|
||||
const arr: Array<number> = []
|
||||
|
||||
if (tree.data != null) arr.push(tree.data)
|
||||
|
||||
for (const child of tree.children) arr.push(...treeToArray(child))
|
||||
|
||||
return arr
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a deep copy of an ItemTree trimmed to a maximum depth
|
||||
* @param tree - The item tree to copy and trim
|
||||
* @param maxDepth - The maximum depth to keep (inclusive)
|
||||
* @param currentDepth - The current depth during recursion
|
||||
* @returns A new ItemTree with children trimmed beyond maxDepth
|
||||
*/
|
||||
function trimTreeDepth(tree: ItemTree, maxDepth: number, currentDepth: number = 0): ItemTree {
|
||||
const trimmedTree: ItemTree = {
|
||||
count: tree.count,
|
||||
data: tree.data,
|
||||
children: []
|
||||
}
|
||||
|
||||
// If we haven't reached maxDepth, include children
|
||||
if (currentDepth < maxDepth) {
|
||||
for (const child of tree.children || []) {
|
||||
trimmedTree.children.push(trimTreeDepth(child, maxDepth, currentDepth + 1))
|
||||
}
|
||||
}
|
||||
|
||||
return trimmedTree
|
||||
}
|
||||
|
||||
function trimTreeChildrensAtDepth(tree: ItemTree, maxChildren: number, depth: number) {
|
||||
if (depth == 0) {
|
||||
if (tree.children.length > maxChildren) {
|
||||
tree.children.splice(maxChildren, tree.children.length - maxChildren)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
for (const c of tree.children) {
|
||||
trimTreeChildrensAtDepth(c, maxChildren, depth - 1)
|
||||
}
|
||||
}
|
||||
|
||||
export function getCoreItems(build: Build): ItemTree {
|
||||
const tree = trimTreeDepth(build.items, 3)
|
||||
trimTreeChildrensAtDepth(tree, 1, 0)
|
||||
trimTreeChildrensAtDepth(tree, 1, 1)
|
||||
trimTreeChildrensAtDepth(tree, 3, 2)
|
||||
return tree
|
||||
}
|
||||
@@ -7,7 +7,15 @@ function sameArrays(array1: Array<number>, array2: Array<number>) {
|
||||
}
|
||||
|
||||
import { MongoClient } from 'mongodb'
|
||||
import { ItemTree, treeInit, treeMerge, treeCutBranches, treeSort } from './item_tree'
|
||||
import {
|
||||
ItemTree,
|
||||
treeInit,
|
||||
treeMerge,
|
||||
treeCutBranches,
|
||||
treeSort,
|
||||
treeMergeTree,
|
||||
areTreeSimilars
|
||||
} from './item_tree'
|
||||
const itemDict = new Map()
|
||||
|
||||
async function itemList() {
|
||||
@@ -41,14 +49,32 @@ type Rune = {
|
||||
selections: Array<number>
|
||||
pickrate?: number
|
||||
}
|
||||
type Builds = {
|
||||
tree: ItemTree
|
||||
start: Array<{ data: number; count: number }>
|
||||
bootsFirst: number
|
||||
type Build = {
|
||||
runeKeystone: number
|
||||
runes: Array<Rune>
|
||||
items: ItemTree
|
||||
bootsFirstCount: number
|
||||
bootsFirst?: number
|
||||
count: number
|
||||
suppItems: Array<{ data: number; count: number }>
|
||||
boots: Array<{ data: number; count: number }>
|
||||
lateGame: Array<{ data: number; count: number }>
|
||||
suppItems?: Array<{ data: number; count: number }>
|
||||
pickrate?: number
|
||||
}
|
||||
|
||||
type BuildWithStartItems = {
|
||||
runeKeystone: number
|
||||
runes: Array<Rune>
|
||||
items: ItemTree
|
||||
bootsFirst?: number
|
||||
bootsFirstCount: number
|
||||
count: number
|
||||
startItems: Array<{ data: number; count: number }>
|
||||
suppItems: Array<{ data: number; count: number }>
|
||||
boots: Array<{ data: number; count: number }>
|
||||
pickrate?: number
|
||||
}
|
||||
|
||||
type Builds = Build[]
|
||||
type Champion = {
|
||||
id: number
|
||||
name: string
|
||||
@@ -69,9 +95,9 @@ type LaneData = {
|
||||
losingMatches: number
|
||||
winrate: number
|
||||
pickrate: number
|
||||
runes: Array<Rune>
|
||||
builds: Builds
|
||||
matchups?: Array<MatchupData>
|
||||
summonerSpells: Array<{ id: number; count: number; pickrate?: number }>
|
||||
}
|
||||
type ChampionData = {
|
||||
champion: Champion
|
||||
@@ -80,8 +106,9 @@ type ChampionData = {
|
||||
lanes: Array<LaneData>
|
||||
}
|
||||
|
||||
// Helper function to create rune configuration from participant
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
function handleParticipantRunes(participant: any, runes: Array<Rune>) {
|
||||
function createRuneConfiguration(participant: any): Rune {
|
||||
const primaryStyle = participant.perks.styles[0].style
|
||||
const secondaryStyle = participant.perks.styles[1].style
|
||||
const selections: Array<number> = []
|
||||
@@ -90,28 +117,56 @@ function handleParticipantRunes(participant: any, runes: Array<Rune>) {
|
||||
selections.push(perk.perk)
|
||||
}
|
||||
}
|
||||
const gameRunes: Rune = {
|
||||
count: 1,
|
||||
return {
|
||||
count: 0, // Will be incremented when added to build
|
||||
primaryStyle: primaryStyle,
|
||||
secondaryStyle: secondaryStyle,
|
||||
selections: selections
|
||||
}
|
||||
let addRunes = true
|
||||
for (const rune of runes) {
|
||||
if (
|
||||
rune.primaryStyle == gameRunes.primaryStyle &&
|
||||
rune.secondaryStyle == gameRunes.secondaryStyle &&
|
||||
sameArrays(rune.selections, gameRunes.selections)
|
||||
) {
|
||||
rune.count++
|
||||
addRunes = false
|
||||
break
|
||||
}
|
||||
}
|
||||
if (addRunes) runes.push(gameRunes)
|
||||
}
|
||||
|
||||
function handleMatchItems(
|
||||
// Find or create a build for the given rune keystone
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
function findOrCreateBuild(builds: Builds, participant: any): Build {
|
||||
const keystone = participant.perks.styles[0].selections[0].perk
|
||||
const runeConfig = createRuneConfiguration(participant)
|
||||
|
||||
// Try to find existing build with matching keystone
|
||||
const existingBuild = builds.find(
|
||||
build =>
|
||||
build.runes[0].primaryStyle === runeConfig.primaryStyle && build.runeKeystone === keystone
|
||||
)
|
||||
|
||||
if (existingBuild) {
|
||||
// Check if this rune configuration already exists in the build
|
||||
const existingRune = existingBuild.runes.find(rune =>
|
||||
sameArrays(rune.selections, runeConfig.selections)
|
||||
)
|
||||
|
||||
if (existingRune) {
|
||||
existingRune.count++
|
||||
} else {
|
||||
existingBuild.runes.push({ ...runeConfig, count: 1 })
|
||||
}
|
||||
|
||||
return existingBuild
|
||||
}
|
||||
|
||||
// Create new build for this keystone
|
||||
const newBuild: Build = {
|
||||
runeKeystone: keystone,
|
||||
runes: [{ ...runeConfig, count: 1 }],
|
||||
items: treeInit(),
|
||||
bootsFirstCount: 0,
|
||||
count: 0,
|
||||
suppItems: [],
|
||||
boots: []
|
||||
}
|
||||
builds.push(newBuild)
|
||||
return newBuild
|
||||
}
|
||||
|
||||
function handleMatchBuilds(
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
timeline: any,
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
@@ -119,6 +174,10 @@ function handleMatchItems(
|
||||
participantIndex: number,
|
||||
builds: Builds
|
||||
) {
|
||||
// Find or create the build for this participant's rune configuration
|
||||
const build = findOrCreateBuild(builds, participant)
|
||||
build.count += 1
|
||||
|
||||
const items: Array<number> = []
|
||||
for (const frame of timeline.info.frames) {
|
||||
for (const event of frame.events) {
|
||||
@@ -145,8 +204,8 @@ function handleMatchItems(
|
||||
x == participant.item6
|
||||
)
|
||||
if (suppItem != undefined) {
|
||||
const already = builds.suppItems.find(x => x.data == suppItem)
|
||||
if (already == undefined) builds.suppItems.push({ count: 1, data: suppItem })
|
||||
const already = build.suppItems.find(x => x.data == suppItem)
|
||||
if (already == undefined) build.suppItems.push({ count: 1, data: suppItem })
|
||||
else already.count += 1
|
||||
}
|
||||
}
|
||||
@@ -166,12 +225,12 @@ function handleMatchItems(
|
||||
if (itemInfo.to.length == 0 || (itemInfo.to[0] >= 3171 && itemInfo.to[0] <= 3176)) {
|
||||
// Check for bootsFirst
|
||||
if (items.length < 2) {
|
||||
builds.bootsFirst += 1
|
||||
build.bootsFirstCount += 1
|
||||
}
|
||||
|
||||
// Add to boots
|
||||
const already = builds.boots.find(x => x.data == event.itemId)
|
||||
if (already == undefined) builds.boots.push({ count: 1, data: event.itemId })
|
||||
// Add to boots array
|
||||
const already = build.boots.find(x => x.data == event.itemId)
|
||||
if (already == undefined) build.boots.push({ count: 1, data: event.itemId })
|
||||
else already.count += 1
|
||||
}
|
||||
|
||||
@@ -188,28 +247,18 @@ function handleMatchItems(
|
||||
// Ignore Cull as not-first item
|
||||
if (event.itemId == 1083 && items.length >= 1) continue
|
||||
|
||||
// Ignore non-final items, except when first item bought
|
||||
if (itemInfo.to.length != 0 && items.length >= 1) continue
|
||||
// Ignore non-final items, except when first item bought or support role
|
||||
if (itemInfo.to.length != 0 && (items.length >= 1 || participant.teamPosition === 'UTILITY'))
|
||||
continue
|
||||
|
||||
items.push(event.itemId)
|
||||
}
|
||||
}
|
||||
|
||||
// Core items
|
||||
treeMerge(builds.tree, items.slice(1, 4))
|
||||
|
||||
// Start items
|
||||
if (items.length >= 1) {
|
||||
const already = builds.start.find(x => x.data == items[0])
|
||||
if (already == undefined) builds.start.push({ count: 1, data: items[0] })
|
||||
else already.count += 1
|
||||
}
|
||||
|
||||
// Late game items
|
||||
for (const item of items.slice(3)) {
|
||||
const already = builds.lateGame.find(x => x.data == item)
|
||||
if (already == undefined) builds.lateGame.push({ count: 1, data: item })
|
||||
else already.count += 1
|
||||
// Merge the full item path into the build's item tree
|
||||
// This tree includes start item as the root, then branching paths
|
||||
if (items.length > 0) {
|
||||
treeMerge(build.items, items)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -224,23 +273,15 @@ function handleMatch(match: any, champions: Map<number, ChampionData>) {
|
||||
// Lanes
|
||||
let lane = champion.lanes.find(x => x.data == participant.teamPosition)
|
||||
if (lane == undefined) {
|
||||
const builds: Builds = {
|
||||
tree: treeInit(),
|
||||
start: [],
|
||||
bootsFirst: 0,
|
||||
boots: [],
|
||||
lateGame: [],
|
||||
suppItems: []
|
||||
}
|
||||
lane = {
|
||||
count: 1,
|
||||
data: participant.teamPosition,
|
||||
runes: [],
|
||||
builds: builds,
|
||||
builds: [],
|
||||
winningMatches: 0,
|
||||
losingMatches: 0,
|
||||
winrate: 0,
|
||||
pickrate: 0,
|
||||
summonerSpells: [],
|
||||
matchups: []
|
||||
}
|
||||
champion.lanes.push(lane)
|
||||
@@ -260,6 +301,18 @@ function handleMatch(match: any, champions: Map<number, ChampionData>) {
|
||||
lane.losingMatches++
|
||||
}
|
||||
|
||||
// Summoner spells
|
||||
let spell1 = lane.summonerSpells.find(x => x.id == participant.summoner1Id)
|
||||
if (spell1 == undefined) {
|
||||
spell1 = { id: participant.summoner1Id, count: 1, pickrate: undefined }
|
||||
lane.summonerSpells.push(spell1)
|
||||
} else spell1.count += 1
|
||||
let spell2 = lane.summonerSpells.find(x => x.id == participant.summoner2Id)
|
||||
if (spell2 == undefined) {
|
||||
spell2 = { id: participant.summoner2Id, count: 1, pickrate: undefined }
|
||||
lane.summonerSpells.push(spell2)
|
||||
} else spell2.count += 1
|
||||
|
||||
// Track counter matchups - find opponent in same lane
|
||||
const opponentTeam = participant.teamId === 100 ? 200 : 100
|
||||
const opponent = match.info.participants.find(
|
||||
@@ -292,11 +345,8 @@ function handleMatch(match: any, champions: Map<number, ChampionData>) {
|
||||
}
|
||||
}
|
||||
|
||||
// Runes
|
||||
handleParticipantRunes(participant, lane.runes)
|
||||
|
||||
// Items
|
||||
handleMatchItems(match.timeline, participant, participantIndex, lane.builds)
|
||||
// Items and runes (builds)
|
||||
handleMatchBuilds(match.timeline, participant, participantIndex, lane.builds)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -322,50 +372,223 @@ async function handleMatchList(
|
||||
return totalMatches
|
||||
}
|
||||
|
||||
// Split or merge a build/buildtree on starter items
|
||||
// If starter items have a rest-of-tree that is too different, we split
|
||||
// into two variants.
|
||||
// Otherwise, we merge into a ProcessedBuild that has a tree without starters
|
||||
function splitMergeOnStarterItem(build: Build, championName: string): BuildWithStartItems[] {
|
||||
if (build.items.children.length > 2) {
|
||||
console.log(
|
||||
`Warning: We have more than 2 starter items for champion ${championName}. Current algorithm won't work.`
|
||||
)
|
||||
}
|
||||
|
||||
if (
|
||||
build.items.children.length <= 1 ||
|
||||
areTreeSimilars(build.items.children[0], build.items.children[1]) >= 0.5
|
||||
) {
|
||||
const startItems = []
|
||||
let items = build.items.children[0]
|
||||
startItems.push({ data: build.items.children[0].data, count: build.items.children[0].count })
|
||||
build.items.children[0].data = undefined
|
||||
if (build.items.children.length > 1) {
|
||||
startItems.push({ data: build.items.children[1].data, count: build.items.children[1].count })
|
||||
build.items.children[1].data = undefined
|
||||
items = treeMergeTree(build.items.children[0], build.items.children[1])
|
||||
}
|
||||
return [
|
||||
{
|
||||
runeKeystone: build.runeKeystone,
|
||||
runes: build.runes,
|
||||
items,
|
||||
bootsFirstCount: build.bootsFirstCount,
|
||||
count: build.count,
|
||||
startItems,
|
||||
suppItems: build.suppItems,
|
||||
boots: build.boots,
|
||||
pickrate: build.pickrate
|
||||
}
|
||||
]
|
||||
} else {
|
||||
// Trees are different. We separate into two build variants
|
||||
console.log(`Warning: for champion ${championName}, start item splits build variant.`)
|
||||
const builds = []
|
||||
for (const c of build.items.children) {
|
||||
builds.push({
|
||||
runeKeystone: build.runeKeystone,
|
||||
runes: build.runes,
|
||||
items: c,
|
||||
bootsFirstCount: build.bootsFirstCount,
|
||||
count: c.count,
|
||||
startItems: [{ data: c.data, count: c.count }],
|
||||
suppItems: build.suppItems,
|
||||
boots: build.boots
|
||||
})
|
||||
c.data = undefined
|
||||
}
|
||||
return builds
|
||||
}
|
||||
}
|
||||
|
||||
// Helper function to merge item counts with same data
|
||||
function mergeItemCounts(
|
||||
builds: BuildWithStartItems[],
|
||||
itemsGetter: (build: BuildWithStartItems) => Array<{ data: number; count: number }>
|
||||
): Array<{ data: number; count: number }> {
|
||||
const countsMap = new Map<number, number>()
|
||||
|
||||
for (const build of builds) {
|
||||
const items = itemsGetter(build)
|
||||
if (!items) continue
|
||||
|
||||
for (const item of items) {
|
||||
const existing = countsMap.get(item.data)
|
||||
if (existing !== undefined) {
|
||||
countsMap.set(item.data, existing + item.count)
|
||||
} else {
|
||||
countsMap.set(item.data, item.count)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Array.from(countsMap.entries()).map(([data, count]) => ({ data, count }))
|
||||
}
|
||||
|
||||
// Merge different builds that have the same items (item trees similar) but different
|
||||
// runes (primary style and keystones)
|
||||
function mergeBuildsForRunes(builds: BuildWithStartItems[]): BuildWithStartItems[] {
|
||||
const merged: BuildWithStartItems[] = []
|
||||
const processed = new Set<number>()
|
||||
const sortedBuilds = [...builds].sort((a, b) => b.count - a.count)
|
||||
|
||||
for (let i = 0; i < sortedBuilds.length; i++) {
|
||||
if (processed.has(i)) continue
|
||||
|
||||
const currentBuild = sortedBuilds[i]
|
||||
processed.add(i)
|
||||
|
||||
// Find all builds with similar item trees
|
||||
const similarBuildsIndices: number[] = []
|
||||
for (let j = i + 1; j < sortedBuilds.length; j++) {
|
||||
if (processed.has(j)) continue
|
||||
|
||||
const otherBuild = sortedBuilds[j]
|
||||
if (areTreeSimilars(currentBuild.items, otherBuild.items) >= 0.5) {
|
||||
similarBuildsIndices.push(j)
|
||||
processed.add(j)
|
||||
}
|
||||
}
|
||||
|
||||
// If no similar builds found, just add the current build as-is
|
||||
if (similarBuildsIndices.length === 0) {
|
||||
merged.push(currentBuild)
|
||||
continue
|
||||
}
|
||||
|
||||
// Merge all similar builds
|
||||
const allSimilarBuilds = [currentBuild, ...similarBuildsIndices.map(idx => sortedBuilds[idx])]
|
||||
const totalCount = allSimilarBuilds.reduce((sum, b) => sum + b.count, 0)
|
||||
|
||||
// Merge runes - combine all unique rune configurations
|
||||
const runesMap = new Map<string, Rune>()
|
||||
for (const build of allSimilarBuilds) {
|
||||
for (const rune of build.runes) {
|
||||
const key = `${rune.primaryStyle}-${rune.selections.join('-')}`
|
||||
const existing = runesMap.get(key)
|
||||
if (existing) {
|
||||
existing.count += rune.count
|
||||
} else {
|
||||
runesMap.set(key, { ...rune })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const runes = Array.from(runesMap.values())
|
||||
runes.sort((a, b) => b.count - a.count)
|
||||
|
||||
merged.push({
|
||||
runeKeystone: runes[0].selections[0],
|
||||
runes: runes,
|
||||
items: currentBuild.items,
|
||||
bootsFirstCount: allSimilarBuilds.reduce((sum, b) => sum + b.bootsFirstCount, 0),
|
||||
count: totalCount,
|
||||
startItems: mergeItemCounts(allSimilarBuilds, b => b.startItems),
|
||||
suppItems: mergeItemCounts(allSimilarBuilds, b => b.suppItems),
|
||||
boots: mergeItemCounts(allSimilarBuilds, b => b.boots)
|
||||
})
|
||||
}
|
||||
|
||||
return merged
|
||||
}
|
||||
|
||||
function cleanupLaneBuilds(lane: LaneData) {
|
||||
// Filter builds to remove variants that are not played enough
|
||||
lane.builds = lane.builds.filter(build => build.count / lane.count >= 0.05)
|
||||
|
||||
const builds = lane.builds
|
||||
|
||||
// Sort builds by count
|
||||
builds.sort((a, b) => b.count - a.count)
|
||||
|
||||
// For each build: prune item tree, clean up boots, calculate percentages
|
||||
for (const build of builds) {
|
||||
// Cut item tree branches to keep only 4 branches every time and with percentage threshold
|
||||
build.items.count = build.count
|
||||
treeCutBranches(build.items, 4, 0.05)
|
||||
treeSort(build.items)
|
||||
|
||||
// Remove boots that are not within percentage threshold
|
||||
arrayRemovePercentage(build.boots, build.count, 0.05)
|
||||
build.boots.sort((a, b) => b.count - a.count)
|
||||
|
||||
// Remove support items that are not within percentage threshold
|
||||
arrayRemovePercentage(build.suppItems, build.count, 0.05)
|
||||
build.suppItems.sort((a, b) => b.count - a.count)
|
||||
|
||||
// Calculate bootsFirst percentage
|
||||
build.bootsFirst = build.bootsFirstCount / build.count
|
||||
|
||||
// Compute runes pickrate, and filter out to keep only top 3
|
||||
build.runes.forEach(rune => (rune.pickrate = rune.count / build.count))
|
||||
build.runes.sort((a, b) => b.count - a.count)
|
||||
if (build.runes.length > 3) build.runes.splice(3, build.runes.length - 3)
|
||||
|
||||
build.pickrate = build.count / lane.count
|
||||
}
|
||||
}
|
||||
|
||||
async function finalizeChampionStats(champion: ChampionData, totalMatches: number) {
|
||||
const totalChampionMatches = champion.winningMatches + champion.losingMatches
|
||||
|
||||
arrayRemovePercentage(champion.lanes, totalChampionMatches, 0.2)
|
||||
champion.lanes.sort((a, b) => b.count - a.count)
|
||||
|
||||
// Filter runes to keep 3 most played
|
||||
for (const lane of champion.lanes) {
|
||||
const runes = lane.runes
|
||||
// Summoner spells
|
||||
lane.summonerSpells.forEach(x => (x.pickrate = x.count / lane.count))
|
||||
lane.summonerSpells.sort((a, b) => b.count - a.count)
|
||||
lane.summonerSpells = lane.summonerSpells.filter(x => x.pickrate >= 0.05)
|
||||
|
||||
runes.sort((a, b) => b.count - a.count)
|
||||
if (runes.length > 3) runes.splice(3, runes.length - 3)
|
||||
// Compute runes pickrate
|
||||
for (const rune of runes) rune.pickrate = rune.count / lane.count
|
||||
}
|
||||
// Cleaning up builds
|
||||
cleanupLaneBuilds(lane)
|
||||
|
||||
for (const lane of champion.lanes) {
|
||||
const builds = lane.builds
|
||||
// Now, second stage: clustering and de-clustering
|
||||
// First, we split the builds on starter items, to obtain a BuildWithStartItems.
|
||||
if (lane.data != 'UTILITY') {
|
||||
const newBuilds: BuildWithStartItems[] = []
|
||||
for (const build of lane.builds) {
|
||||
newBuilds.push(...splitMergeOnStarterItem(build, champion.champion.name))
|
||||
}
|
||||
lane.builds = newBuilds
|
||||
cleanupLaneBuilds(lane)
|
||||
}
|
||||
|
||||
// Cut item tree branches to keep only 4 branches every time and with percentage threshold
|
||||
builds.tree.count = lane.count
|
||||
treeCutBranches(builds.tree, 4, 0.05)
|
||||
treeSort(builds.tree)
|
||||
|
||||
// Cut item start, to only 4 and with percentage threshold
|
||||
arrayRemovePercentage(builds.start, lane.count, 0.05)
|
||||
builds.start.sort((a, b) => b.count - a.count)
|
||||
if (builds.start.length > 4) builds.start.splice(4, builds.start.length - 4)
|
||||
|
||||
// Remove boots that are not within percentage threshold
|
||||
arrayRemovePercentage(builds.boots, lane.count, 0.05)
|
||||
builds.boots.sort((a, b) => b.count - a.count)
|
||||
|
||||
builds.bootsFirst /= lane.count
|
||||
|
||||
// Cut supp items below 2 and percentage threshold
|
||||
arrayRemovePercentage(builds.suppItems, lane.count, 0.05)
|
||||
builds.suppItems.sort((a, b) => b.count - a.count)
|
||||
if (builds.suppItems.length > 2) builds.suppItems.splice(2, builds.suppItems.length - 2)
|
||||
|
||||
// Delete supp items if empty
|
||||
if (builds.suppItems.length == 0) delete builds.suppItems
|
||||
|
||||
builds.lateGame.sort((a, b) => b.count - a.count)
|
||||
// Finally, we merge the builds that are similar but have different keystones.
|
||||
// Now that we split everything that needed to be split, we are sure that we don't need
|
||||
// to have the data per-keystone. We can just merge them back, as it was the same build
|
||||
// all along.
|
||||
lane.builds = mergeBuildsForRunes(lane.builds as BuildWithStartItems[])
|
||||
cleanupLaneBuilds(lane)
|
||||
}
|
||||
|
||||
for (const lane of champion.lanes) {
|
||||
|
||||
@@ -81,4 +81,97 @@ function treeSort(itemtree: ItemTree) {
|
||||
}
|
||||
}
|
||||
|
||||
export { ItemTree, treeMerge, treeInit, treeCutBranches, treeSort }
|
||||
/*
|
||||
* Deep clone an ItemTree
|
||||
*/
|
||||
function treeClone(tree: ItemTree): ItemTree {
|
||||
return {
|
||||
data: tree.data,
|
||||
count: tree.count,
|
||||
children: tree.children.map(child => treeClone(child))
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Merge two ItemTrees into one
|
||||
*/
|
||||
function treeMergeTree(t1: ItemTree, t2: ItemTree): ItemTree {
|
||||
// Merge counts for the root
|
||||
t1.count += t2.count
|
||||
|
||||
// Merge children from t2 into t1
|
||||
for (const child2 of t2.children) {
|
||||
// Find matching child in t1 (same data value)
|
||||
const matchingChild = t1.children.find(child1 => child1.data === child2.data)
|
||||
|
||||
if (matchingChild) {
|
||||
// Recursively merge matching children
|
||||
treeMergeTree(matchingChild, child2)
|
||||
} else {
|
||||
// Add a deep copy of child2 to t1
|
||||
t1.children.push(treeClone(child2))
|
||||
}
|
||||
}
|
||||
|
||||
return t1
|
||||
}
|
||||
|
||||
/*
|
||||
* Flatten an ItemTree into a Set of item numbers
|
||||
*/
|
||||
function treeToSet(itemtree: ItemTree): Set<number> {
|
||||
const items: Set<number> = new Set()
|
||||
|
||||
function traverse(node: ItemTree) {
|
||||
if (node.data !== undefined) {
|
||||
items.add(node.data)
|
||||
}
|
||||
for (const child of node.children) {
|
||||
traverse(child)
|
||||
}
|
||||
}
|
||||
|
||||
traverse(itemtree)
|
||||
return items
|
||||
}
|
||||
|
||||
/*
|
||||
* Calculate similarity between two trees as item sets.
|
||||
* Returns a number between 0 and 1, where 1 means identical and 0 means completely different.
|
||||
* Uses Jaccard similarity: |A ∩ B| / |A ∪ B|
|
||||
* Sets included in one another will have similarity close to 1.
|
||||
*/
|
||||
function areTreeSimilars(t1: ItemTree, t2: ItemTree): number {
|
||||
const set1 = treeToSet(t1)
|
||||
const set2 = treeToSet(t2)
|
||||
|
||||
// Handle empty sets
|
||||
if (set1.size === 0 && set2.size === 0) {
|
||||
return 1.0
|
||||
}
|
||||
|
||||
// Calculate intersection
|
||||
const intersection = new Set<number>()
|
||||
for (const item of Array.from(set1)) {
|
||||
if (set2.has(item)) {
|
||||
intersection.add(item)
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate union
|
||||
const union = new Set<number>()
|
||||
for (const item of Array.from(set1)) {
|
||||
union.add(item)
|
||||
}
|
||||
for (const item of Array.from(set2)) {
|
||||
union.add(item)
|
||||
}
|
||||
|
||||
// Jaccard similarity: |intersection| / |union|
|
||||
const similarity = intersection.size / Math.min(set1.size, set2.size)
|
||||
|
||||
// Ensure result is between 0 and 1
|
||||
return Math.max(0, Math.min(1, similarity))
|
||||
}
|
||||
|
||||
export { ItemTree, treeMerge, treeInit, treeCutBranches, treeSort, treeMergeTree, areTreeSimilars }
|
||||
|
||||
@@ -1,16 +1,62 @@
|
||||
import { MongoClient } from 'mongodb'
|
||||
import { writeFile, mkdir } from 'fs/promises'
|
||||
import { existsSync } from 'fs'
|
||||
import { join } from 'path'
|
||||
|
||||
// CDragon base URL for specific patch
|
||||
const CDRAGON_BASE = 'https://raw.communitydragon.org/'
|
||||
|
||||
// Assets to cache for each patch
|
||||
const CDRAGON_ASSETS = [
|
||||
{
|
||||
name: 'items.json',
|
||||
path: 'plugins/rcp-be-lol-game-data/global/default/v1/items.json'
|
||||
},
|
||||
{
|
||||
name: 'perks.json',
|
||||
path: 'plugins/rcp-be-lol-game-data/global/default/v1/perks.json'
|
||||
},
|
||||
{
|
||||
name: 'perkstyles.json',
|
||||
path: 'plugins/rcp-be-lol-game-data/global/default/v1/perkstyles.json'
|
||||
},
|
||||
{
|
||||
name: 'summoner-spells.json',
|
||||
path: 'plugins/rcp-be-lol-game-data/global/default/v1/summoner-spells.json'
|
||||
},
|
||||
{
|
||||
name: 'champion-summary.json',
|
||||
path: 'plugins/rcp-be-lol-game-data/global/default/v1/champion-summary.json'
|
||||
}
|
||||
]
|
||||
|
||||
main()
|
||||
|
||||
async function main() {
|
||||
const client = await connectToDatabase()
|
||||
const dbPatch = await getLatestPatchFromDatabase(client)
|
||||
|
||||
// In dev mode, get patch from database (the one we have match data for)
|
||||
if (process.env.NODE_ENV === 'development') {
|
||||
console.log('Development mode: downloading cache for database patch')
|
||||
await client.close()
|
||||
|
||||
if (dbPatch) {
|
||||
console.log('Latest patch in database: ' + dbPatch)
|
||||
await downloadAssets(dbPatch)
|
||||
} else {
|
||||
console.log('No patch found in database!')
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Production mode: check database and update if new patch
|
||||
const newPatch = await fetchLatestPatch()
|
||||
|
||||
console.log('Latest patch is: ' + newPatch)
|
||||
|
||||
const newDate = new Date()
|
||||
|
||||
if (!(await compareLatestSavedPatch(client, newPatch, newDate))) {
|
||||
downloadAssets()
|
||||
await downloadAssets(newPatch)
|
||||
}
|
||||
|
||||
await client.close()
|
||||
@@ -58,4 +104,66 @@ async function compareLatestSavedPatch(client: MongoClient, newPatch: string, ne
|
||||
return true
|
||||
}
|
||||
|
||||
async function downloadAssets() {}
|
||||
async function getLatestPatchFromDatabase(client: MongoClient): Promise<string | null> {
|
||||
const database = client.db('patches')
|
||||
const patches = database.collection('patches')
|
||||
const latestPatch = await patches.find().limit(1).sort({ date: -1 }).next()
|
||||
|
||||
if (latestPatch == null) {
|
||||
return null
|
||||
}
|
||||
|
||||
return latestPatch.patch
|
||||
}
|
||||
|
||||
async function downloadAssets(patch: string) {
|
||||
// Convert patch format for CDragon: "16.4.1" -> "16.4"
|
||||
// CDragon uses patch format without the last minor version
|
||||
const cdragonPatch = patch.split('.').slice(0, 2).join('.')
|
||||
console.log(`Downloading CDragon assets for patch ${cdragonPatch} (from ${patch})...`)
|
||||
|
||||
// Get cache directory from environment or use default
|
||||
const cacheDir = process.env.CDRAGON_CACHE_DIR || '/cdragon'
|
||||
const patchDir = join(cacheDir, cdragonPatch)
|
||||
|
||||
// Create patch directory if it doesn't exist
|
||||
if (!existsSync(patchDir)) {
|
||||
await mkdir(patchDir, { recursive: true })
|
||||
console.log(`Created directory: ${patchDir}`)
|
||||
}
|
||||
|
||||
// Download each asset
|
||||
for (const asset of CDRAGON_ASSETS) {
|
||||
const url = `${CDRAGON_BASE}${cdragonPatch}/${asset.path}`
|
||||
const filePath = join(patchDir, asset.name)
|
||||
|
||||
try {
|
||||
console.log(`Downloading ${asset.name}...`)
|
||||
const response = await fetch(url)
|
||||
|
||||
if (!response.ok) {
|
||||
console.error(`Failed to download ${asset.name}: ${response.status} ${response.statusText}`)
|
||||
continue
|
||||
}
|
||||
|
||||
const data = await response.json()
|
||||
await writeFile(filePath, JSON.stringify(data, null, 2))
|
||||
console.log(`Saved ${asset.name} to ${filePath}`)
|
||||
} catch (error) {
|
||||
console.error(`Error downloading ${asset.name}:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
// Create a symlink or copy to 'latest' directory for easy access
|
||||
const latestDir = join(cacheDir, 'latest')
|
||||
const latestFile = join(latestDir, 'patch.txt')
|
||||
|
||||
if (!existsSync(latestDir)) {
|
||||
await mkdir(latestDir, { recursive: true })
|
||||
}
|
||||
|
||||
await writeFile(latestFile, patch)
|
||||
console.log(`Updated latest patch reference to ${patch}`)
|
||||
|
||||
console.log('CDragon assets download complete!')
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user